What is the next frontier? Anywhere, with virtual reality. Christian Talmage, virtual reality frontiersman and Design Director at River Studios, talks all things this reality and beyond.
VIEW SIMILAR PRESENTATIONS
A Journey Into the Virtual World
BY DAVID DENTON
@ VOL 12
ON AUG 19, 2014
Architect / Urban Planner David Denton recently relocated to Knoxville from Los Angeles. A former Managing Partner of Frank Gehry Associates, David has been working in the Virtual World for seven years and is founder of the K2C project funded by the US State Department bringing together American and Egyptian architecture students in collaboration in the Virtual World via avatars.
"Presentation of the Day" on November 11, 2014.
Art and Virtual Reality: Staging the Real with Accessible Technology
BY RONNIE CLARKE
@ VOL 11
ON MAY 06, 2016
"How do you log off in the real life? How do I separate from my digital self? I think you have to be unconscious."
In Art and Virtual Reality: Staging the Real with Accessible Technology from PechaKucha Night Markham Vol. 11, Ronnie Clarke is an artist focusing in media and performance, whose current work addresses the body, the self and social relationships in physical and digital spaces. Her talk brings art and accessible technology together to question what it means to be present and to really interact with one another.
This was "PechaKucha of the Day" on Tuesday, September 6th, 2016.
The Reality of Virtual Reality
BY MARCO ROSA
@ VOL 40
ON AUG 16, 2016
“The reality of virtual reality is that we are still away from that, but we getting there faster than you can imagine! ”
In "The Reality of Virtual Reality" From PechaKucha Night Cape Town Vol.40, Marco Rosa shares about the idea of what is the reality of virtual reality. Where is the technology right now? What is involved in creating meaningful virtual reality experiences? What are the dangers and pitfalls of VR? Why is there so much hype around VR? What the future holds for VR and how can it positively impact the world. His focus on this presentation will be on the educational application and possibilities that VR offers us.
This was "PechaKucha of the Day" on Friday, January 13th, 2017.
BY TOBIAS MUELLER-ZIELKE
@ VOL 27
ON OCT 29, 2016
Tobias hat in seinem Vortrag eine kurze Einführung in die Virtuelle Realität, das heiße Thema des Jahres 2016, präsentiert:
- was ist Virtuelle Realität?
- wie funktioniert Virtuelle Realität?
- was ist die VR-Krankheit und wie entsteht sie?
- was sind die Unterschiede zwischen den Systemen, die dieses Jahr auf den Markt kommen.
Mehr zu diesen und anderen Aktivitäten von Tobias findet Ihr hier: http://tmt-beratung.de
GalacticaVision, Enter the Age of Lore: A Journey into the Emerging Technology of Virtual Reality
BY NATHAN THORIN
@ VOL 23
ON AUG 23, 2017
It has been and amazingly fun, passionate entrepreneurial adventure in the emerging tech of virtual reality the last 4 years! Join GalactaVision as they discuss their inception, accelerator, testing in front of thousands, the completed projects, their current endeavors and the plan for the future. From supporting the Oculus Rift Kickstarter to launching their own Kickstarter for their VR RPG game of Lore - GalactaVision has gained a tremendous amount of information in their journey that they are excited to share with you. Nathan Thorin explains.
BY KIRSTY KEATCH
@ VOL 33
ON NOV 02, 2017
Kirsty Keatch is a sound artist and creative programmer exploring the design of playful interactive sound in game systems, including AR and VR. Her work seamlessly integrates the dark arts of mobile technology with lighter creative contexts to widen people’s access to experiences with sound in installations in gallery spaces and mobile games.
Having completed a Masters in Sound Design by research at Edinburgh University, she worked with assistive music technology company, Skoogmusic. She had her kinetic sound installation, Katakata, curated at the Edinburgh International Science Festival in the National Museum of Scotland. Her recent AR game, Fit In, has been interpreted as a VR Party Game and been played at Arcadia in Dundee and V&A Friday Late in London.
BY MAURICE ANDRESEN
@ VOL 33
ON NOV 02, 2017
Maurice Andresen is a visual artist and graphic designer originally from Germany. Having graduated from Communication Design at the Glasgow School of Art in 2016, he designs predominantly using 3D software to create animated environments, characters and narratives that he incorporates into interactive video games. He is interested in building experiential simulations which transport viewers into otherworldly realms.
Changing the rules of our reality with technology
BY JOHN KREISHER
@ VOL 18
ON FEB 23, 2018
John Kreisher is an engineer and futurist with a passion for disruptive technology as a vehicle for systemic change and expanding human awareness. The rise of clean energy, the Internet of Things, and a sharing economy give us the opportunity to move into a zero marginal cost society, but we need to collectively change our thoughts about what is real and possible. Capitalism has bred fear and scarcity consciousness, a sharing economy will breed connection and abundance consciousness!