His Grandmother will tell you he "does Toy Story" but Joshua Cabezas is a 3D animator and a Digital Media Designer who's current passion is finding a way to incorporate Augmented Reality in to every day business practices.
VIEW SIMILAR PRESENTATIONS
Designing the Future of Augmented Reality
BY HELEN PAPAGIANNIS
@ VOL 31
ON DEC 04, 2014
Augmented Reality (AR) is typically defined as a layering of digital information over the physical world as experienced through a smartphone, tablet, or digital eyewear. AR is quickly advancing into a new phase of contextually rich personalized experiences that combine sensors, wearable computing, big data, machine-learning, and artificial intelligence. This second wave of AR will surpass novelty and extend our human capacities to better understand and experience our world in new meaningful ways. AR is no longer about technology, it’s about living in the real world and creating meaningful experiences that are human-centred. How do we want to live in and with AR, and how will it shape our lives?
"Presentation of the Day" on February 24, 2015.
BY JULIE STEPHEN CHHENG & THOMAS PONS
@ VOL 137
ON JUN 29, 2016
"We are trying to mix paper and digital"
In Augmented Paper from PechaKucha Night Tokyo Vol. 137, Julie Stephen Chheng and Thomas Pons share their recent art collaboration. Stephen Chheng is a graphic designer and Pons, an animation director. They work on projects mixing paper, book design and new technology. In Japan, they work on a project called Uramado: windows in augmented reality.
This was "PechaKucha of the Day" on Friday July 29th, 2016.
The Reality of Virtual Reality
BY MARCO ROSA
@ VOL 40
ON AUG 16, 2016
“The reality of virtual reality is that we are still away from that, but we getting there faster than you can imagine! ”
In "The Reality of Virtual Reality" From PechaKucha Night Cape Town Vol.40, Marco Rosa shares about the idea of what is the reality of virtual reality. Where is the technology right now? What is involved in creating meaningful virtual reality experiences? What are the dangers and pitfalls of VR? Why is there so much hype around VR? What the future holds for VR and how can it positively impact the world. His focus on this presentation will be on the educational application and possibilities that VR offers us.
This was "PechaKucha of the Day" on Friday, January 13th, 2017.
Augmented Reality - Virtuell Reality
BY TOBIAS MUELLER-ZIELKE
@ VOL 29
ON MAY 11, 2017
Tobias Müller erklärt in seiner Präsentation den Unterschied zwischen Augmented Reality und Virtuell Reality. Er zeigt verschiedene Anwendungsgebiete und erklärt Augmented Reality an einem konkreten Beispiel. Einer App, die vom BUND GEGEN ALKOHOL UND DROGEN IM STRAßENVERKEHR angefordert wurde und von seiner Firma www.next-reality.de umgesetzt wurde. Einer virtuellen Rauschbrille zur Alkohol-Prävention.
GalacticaVision, Enter the Age of Lore: A Journey into the Emerging Technology of Virtual Reality
BY NATHAN THORIN
@ VOL 23
ON AUG 23, 2017
It has been and amazingly fun, passionate entrepreneurial adventure in the emerging tech of virtual reality the last 4 years! Join GalactaVision as they discuss their inception, accelerator, testing in front of thousands, the completed projects, their current endeavors and the plan for the future. From supporting the Oculus Rift Kickstarter to launching their own Kickstarter for their VR RPG game of Lore - GalactaVision has gained a tremendous amount of information in their journey that they are excited to share with you. Nathan Thorin explains.
BY KIRSTY KEATCH
@ VOL 33
ON NOV 02, 2017
Kirsty Keatch is a sound artist and creative programmer exploring the design of playful interactive sound in game systems, including AR and VR. Her work seamlessly integrates the dark arts of mobile technology with lighter creative contexts to widen people’s access to experiences with sound in installations in gallery spaces and mobile games.
Having completed a Masters in Sound Design by research at Edinburgh University, she worked with assistive music technology company, Skoogmusic. She had her kinetic sound installation, Katakata, curated at the Edinburgh International Science Festival in the National Museum of Scotland. Her recent AR game, Fit In, has been interpreted as a VR Party Game and been played at Arcadia in Dundee and V&A Friday Late in London.