WATCH

PechaKucha Presentation

Presenter bw ronnie clarke profile

Ronnie Clarke

Artist in Richmond Hill

Art and Virtual Reality: Staging the Real with Accessible Technology

PRESENTED ON MAY 06, 2016
IN MARKHAM @ VOL 11

"How do you log off in the real life? How do I separate from my digital self? I think you have to be unconscious."

In Art and Virtual Reality: Staging the Real with Accessible Technology from PechaKucha Night Markham Vol. 11, Ronnie Clarke is an artist focusing in media and performance, whose current work addresses the body, the self and social relationships in physical and digital spaces.  Her talk brings art and accessible technology together to question what it means to be present and to really interact with one another.

This was "PechaKucha of the Day" on Tuesday, September 6th, 2016. 

APPLAUD THIS!
Thumb 18 stevenguermeur

Make Steven Real

BY STEVEN GUERMEUR
@ VOL 9 ON DEC 02, 2014

Steven Guermeur propose his avatar on Facebook.com/MakeStevenReal.
This second « Steven » tries to become real and to leave virtual world.
You can Like his page to make him famous, print him on 3D, or invite him on a communication about « get out of the screen 

Thumb ct 5

Virtual Reality: The Next Frontier

BY CHRISTIAN TALMAGE
@ VOL 62 ON OCT 21, 2015

What is the next frontier? Anywhere, with virtual reality. Christian Talmage, virtual reality frontiersman and Design Director at River Studios, talks all things this reality and beyond.

Thumb slide174

Virtual Artifacts/Internet Art Culture

BY STEPHANIE WU
@ VOL 12 ON SEP 30, 2016

Stephanie Wu is a new media artist examining the role of escapism in today’s society and creates imaginary spaces using digital animations and installations. Digital arts have shifted our ideals of what art looks like and how it should be experienced. Her talk questions if the Internet can be an art medium. 

Thumb virtual reality

The Reality of Virtual Reality

BY MARCO ROSA
@ VOL 40 ON AUG 16, 2016

“The reality of virtual reality is that we are still away from that, but we getting there faster than you can imagine! ”

In "The Reality of Virtual Reality" From PechaKucha Night Cape Town Vol.40 Marco Rosa shares about the idea of what is the reality of virtual reality. Where is the technology right now? What is involved in creating meaningful virtual reality experiences? What are the dangers and pitfalls of VR? Why is there so much hype around VR? What the future holds for VR and how can it positively impact the world. His focus on this presentation will be on the educational application and possibilities that VR offers us.

This was "PechaKucha of the Day" on Friday, January 13th, 2017. 

Thumb slide43

GalacticaVision, Enter the Age of Lore: A Journey into the Emerging Technology of Virtual Reality

BY NATHAN THORIN
@ VOL 23 ON AUG 23, 2017

It has been and amazingly fun, passionate entrepreneurial adventure in the emerging tech of virtual reality the last 4 years! Join GalactaVision as they discuss their inception, accelerator, testing in front of thousands, the completed projects, their current endeavors and the plan for the future. From supporting the Oculus Rift Kickstarter to launching their own Kickstarter for their VR RPG game of Lore - GalactaVision has gained a tremendous amount of information in their journey that they are excited to share with you. Nathan Thorin explains.

Thumb keynote pk sonica.047

Kirsty Keatch

BY KIRSTY KEATCH
@ VOL 33 ON NOV 02, 2017

Kirsty Keatch is a sound artist and creative programmer exploring the design of playful interactive sound in game systems, including AR and VR. Her work seamlessly integrates the dark arts of mobile technology with lighter creative contexts to widen people’s access to experiences with sound in installations in gallery spaces and mobile games.

Having completed a Masters in Sound Design by research at Edinburgh University, she worked with assistive music technology company, Skoogmusic. She had her kinetic sound installation, Katakata, curated at the Edinburgh International Science Festival in the National Museum of Scotland. Her recent AR game, Fit In, has been interpreted as a VR Party Game and been played at Arcadia in Dundee and V&A Friday Late in London.

Thumb keynote pk sonica.089

Maurice Andresen

BY MAURICE ANDRESEN
@ VOL 33 ON NOV 02, 2017

Maurice Andresen is a visual artist and graphic designer originally from Germany. Having graduated from Communication Design at the Glasgow School of Art in 2016, he designs predominantly using 3D software to create animated environments, characters and narratives that he incorporates into interactive video games. He is interested in building experiential simulations which transport viewers into otherworldly realms.

Thumb slide18

Imagine the Impossible

BY BRETT MCCALL
@ VOL 16 ON SEP 15, 2017

Brett McCall explores the immersive experiences provided by modern virtual reality technology in 2017. Then the challenge for what the technology can do beyond today.

Thumb cabezasjoshua 07

Augmented Reality

BY JOSHUA CABEZAS
@ VOL 32 ON DEC 06, 2017

His Grandmother will tell you he "does Toy Story" but Joshua Cabezas is a 3D animator and a Digital Media Designer who's current passion is finding a way to incorporate Augmented Reality in to every day business practices.