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Past Glasgow Event: VOL 33

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VOL 33

November 02, 2017
@ The Whisky Bond

In the forty years since the first Magnavox Odyssey pixel winked in 1972, the gaming industry has experienced a mind-blowing evolution. Fuelled by unprecedented advances in technology, boundless imaginations, and an addiction to new worlds of play, richly textured emotional and social experiences have been born into art and culture.
 
This Pecha Kucha will bring together artists and gaming practitioners to explore this exciting intersection with art and sound.
 
Sonica is a year-round programme of events dedicated to world-class visual sonic arts, produced by Cryptic and punctuated by a biennial autumn festival in Glasgow. 
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Tomas Dvorak (Floex)

BY TOMAS DVORAK
@ VOL 33 ON NOV 02, 2017

Tomáš Dvořák (*78) aka Floex - clarinetist, composer, producer and multimedia artist from Prague (Czech Republic). He is pioneer of electronic music in Czech Republic and author of several award winning albums (Pocustone, Zorya, Gone). His music is characteristic by unique blend of both acoustic and electronic instruments. He is well known for his cooperation with Amanita Design on the soundtracks for the indie games Samorost 2 (2006), Machinarium (2009) and Samorost 3 (2016). 

Tomáš is also author of several unique interactive multimedia installations and performances (RGB, Crossroad, Live Score) which he started to develop from 2002. Cooperation with Initi started new exciting chapter and their Archifon series is the most significant work up to date. 

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I am The Mighty Jungulator

BY MATT OLDEN
@ VOL 33 ON NOV 02, 2017

 Matthew Olden is a computer artist who collaborates with little computer people, who he programs to make music, do visuals and manipulate data. Matthew also helps many artists to develop and build interactive art installations. 

He records music under various names, ‘I am the mighty Jungulator’, being one of them. He is also great friends with Fancy Cat. 

Matthew’s work is spread all over the internet in what at first seems a random and slapdash way. 

You can see examples of matthew’s work and see what he is up to here. 

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Tom De Majo

BY TOM DE MAJO
@ VOL 33 ON NOV 02, 2017

Tom deMajo is a UK based artist and designer working in digital art and sound, and is a founder and director of Biome Collective, a co-working space for people who want to create, collaborate and explore games, digital art and technology.

His work explores the effects and uses of technology and media in society and culture and has been applied to screen, theatre, computer games, exhibition installation, and hybrid virtual/real works. As well as his own work, Tom has collaborated with National institutions like National Theatre Scotland, Scottish Dance Theatre, National museum of Scotland, and with internationally known artists like Elizabeth Ogilvie, Roddie Buchanan and Joseph DeLappe.

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Kirsty Keatch

BY KIRSTY KEATCH
@ VOL 33 ON NOV 02, 2017

Kirsty Keatch is a sound artist and creative programmer exploring the design of playful interactive sound in game systems, including AR and VR. Her work seamlessly integrates the dark arts of mobile technology with lighter creative contexts to widen people’s access to experiences with sound in installations in gallery spaces and mobile games.

Having completed a Masters in Sound Design by research at Edinburgh University, she worked with assistive music technology company, Skoogmusic. She had her kinetic sound installation, Katakata, curated at the Edinburgh International Science Festival in the National Museum of Scotland. Her recent AR game, Fit In, has been interpreted as a VR Party Game and been played at Arcadia in Dundee and V&A Friday Late in London.

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Maurice Andresen

BY MAURICE ANDRESEN
@ VOL 33 ON NOV 02, 2017

Maurice Andresen is a visual artist and graphic designer originally from Germany. Having graduated from Communication Design at the Glasgow School of Art in 2016, he designs predominantly using 3D software to create animated environments, characters and narratives that he incorporates into interactive video games. He is interested in building experiential simulations which transport viewers into otherworldly realms.

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Yann Seznec

BY YANN SEZNEC
@ VOL 33 ON NOV 02, 2017

Yann Seznec is an artist and musician whose work focuses on sound, music, physical interaction, games, and building new instruments.

Recent projects include residencies at the Smithsonian Air and Space Museum, the Floating Cinema in London, Playable City Lagos, and Timespan in the Scottish Highlands. He has performed at The Roundhouse London, Mutek Montreal, Melbourne Recital Hall, Liquid Rooms Tokyo, Köln Philharmonie, Fak’ugesi Johannesburg, and more.

Much of his work involves building custom instruments such as musical pigsties, slinky instruments, candle-based sound installations, electromechanical mushroom spore reactors, and more. He is founder of BAFTA-winning creative studio Lucky Frame and is a lecturer at Abertay University. In December 2015 he received the British Composer Award for Sonic Art for his 2014 Edinburgh Art Festival work “Currents”. 

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Games are Boring

BY ZOË SAMS
@ VOL 33 ON NOV 02, 2017

Zoë Sams is a Tools Programmer, and a member of the Board of Directors for IGDA Scotland. Her passion lies in combining art and code, and she is a strong believer that networking and diversity can only strengthen the games industry and push us to continue creating fresh, innovative content. This year, Zoë was awarded a place on Develop’s 30 Under 30 list for her work as a STEM Ambassador.