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Past Toronto Event: VOL 31

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VOL 31

December 04, 2014
@ Metro Toronto Convention Centre

Building on the dialogue started in IIDEXCanada's StartupSpace concept spaces and The Interior Design Roundtable , PechaKucha Toronto and IIDEXCanada seeks designers and practitioners who are working at the intersection of physical and digital space. From digital fabrication to wearable technology and everything in between.

PechaKucha will take place at the exhibit hall. Registration to attend the exhibit hall for IIDEXCanada is free of charge until Tuesday, November 25th, 2014 at 11:59PM. Please reserve your ticket here

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Cross Pollination of Design 2.0

BY WENDY W FOK
@ VOL 31 ON DEC 04, 2014

The endeavours of Wendy W Fok's research-based projects are dedicated to the creation of designs interlaced within the principals of procedural-based mathematics, logics, and material studies, within the field of architecture, digital media, and design. Her designs are substantiated through explorations between the cross-pollination of spatial installation arts and novel architectural innovations embedded within international urban cityscapes. This presentation for the IIDEX Canada 2014 explores the applied research and experimentation made through the spectrum of built and speculative work within the last five years.

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Connecting the empathy gap

BY ROSS CURTNER
@ VOL 31 ON DEC 04, 2014

Scott Baker and Ross Curtner are the founders of Adjacent Possibilities. They bring together diverse sectors to creatively showcase solutions to complex problems. In their first iteration in art+energy, they connected artists with cleantech entrepreneurs and curated an exhibition on the human capacity to address climate disruption. Adjacent Possibilities is currently developing future projects on water, climate and cities.

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What does our physical space look like in the digital era?

BY HOT POP FACTORY
@ VOL 31 ON DEC 04, 2014

As the digital life is moving faster than our physical life, Biying Mao and her company Hot Pop Factory has started using digital means to disrupt the physical design process. Rather than designing form, they are using computational design to design rules and parameters, similar to computer programming. 

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Magic and Advanced Technology

BY KARLEN CHANG
@ VOL 31 ON DEC 04, 2014

According to Karlen Chang, a multi-disciplinary artist and designer at mixMotion, digital technology is a seductive technology. Using his interactive kinetic sculpture creation Kamiko as one an examples, he demonstrates how advanced technology creates magical and enchanted experience.

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Designing the Future of Augmented Reality

BY HELEN PAPAGIANNIS
@ VOL 31 ON DEC 04, 2014

Augmented Reality (AR) is typically defined as a layering of digital information over the physical world as experienced through a smartphone, tablet, or digital eyewear. AR is quickly advancing into a new phase of contextually rich personalized experiences that combine sensors, wearable computing, big data, machine-learning, and artificial intelligence. This second wave of AR will surpass novelty and extend our human capacities to better understand and experience our world in new meaningful ways. AR is no longer about technology, it’s about living in the real world and creating meaningful experiences that are human-centred. How do we want to live in and with AR, and how will it shape our lives?

"Presentation of the Day" on February 24, 2015.

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Evolution of Architectural Visualization

BY DAVID PAYNE
@ VOL 31 ON DEC 04, 2014

Invent Dev's CEO, David Payne, explores the history, present and future of architectural visualization, which has been used to communicate the art and function of architecture and design over the ages.

"Presentation of the Day" on January 20, 2015.

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The Invisible Internet of Everything

BY MADHURI EUNNI
@ VOL 31 ON DEC 04, 2014

Technology has evolved over the years to a point where we are a hyper connected society today. Science, engineering and collective intelligence have come together to create powerful internet of things around us. In this presentation, Madhuri Eunni, founder and CEO of SKE labs, explores the infinite possibilities of IoT from wearables, smart homes to smart cities and how it changes the way we live.

"Presentation of the Day" on March 10, 2015.

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Gamification of our Everyday

BY MATTHEW ROSENBERG
@ VOL 31 ON DEC 04, 2014

Matthew Rosenberg, a Founding Principal at M-Rad based in LA predicts our future will become somewhat of a peewee's playhouse. He believes gamifying our everyday life can induce people to live a more meaningful life. In this presentation, he takes us through a few examples of digital and physical projects that use gaming to solve global issues.

"Presentation of the Day" on March 31, 2015.

Hot Pop Factory
Hot Pop Factory in Toronto
Ross Curtner
Co-Founder, Adjacent Possibilities in Toronto
Matthew Rosenberg
Founding Principal, M-Rad in Los Angeles
Wendy W Fok
Creative Director / Trained Architect, WE-DESIGNS, LLC in New York
Helen Papagiannis
Augmented Reality Specialist in Toronto
Madhuri Eunni
Founder & CEO , SKE Labs in Toronto
Scott Baker
Co-founder , Adjacent Possibilities in Toronto
David Payne
CEO , Invent Dev Inc. in Toronto
Karlen Chang
Creative Director & Co-Founder , mixMotion in Toronto