PechaKucha Presentation

Presenter bw yann cew

Yann Seznec

in Glasgow

Yann Seznec

PRESENTED ON NOV 02, 2017
IN GLASGOW @ VOL 33

Yann Seznec is an artist and musician whose work focuses on sound, music, physical interaction, games, and building new instruments.

Recent projects include residencies at the Smithsonian Air and Space Museum, the Floating Cinema in London, Playable City Lagos, and Timespan in the Scottish Highlands. He has performed at The Roundhouse London, Mutek Montreal, Melbourne Recital Hall, Liquid Rooms Tokyo, Köln Philharmonie, Fak’ugesi Johannesburg, and more.

Much of his work involves building custom instruments such as musical pigsties, slinky instruments, candle-based sound installations, electromechanical mushroom spore reactors, and more. He is founder of BAFTA-winning creative studio Lucky Frame and is a lecturer at Abertay University. In December 2015 he received the British Composer Award for Sonic Art for his 2014 Edinburgh Art Festival work “Currents”. 

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Everything You Know About Video Games Is Wrong

BY COLIN HARVEY
@ VOL 1 ON MAY 03, 2012

The title of writer and academic Colin Harvey's presentation pretty much says it all: "Everything You Know About Video Games Is Wrong." Colin goes through the history of video games -- from Pong all the way to current dog raising simulations -- and reveals a lot of unlikely truths. (in English)

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Game Making Across the Spectrum

BY DANNY PARKER
@ VOL 2 ON FEB 28, 2012

Danny Parker has been making his own games since childhood. In this presentation he walks us through his video gaming journey, encouraging us to make more games ourselves. 

"Presentation of the Day" on September 4, 2013.

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The Indie Game Revolution

BY MAX TEMKIN
@ VOL 29 ON MAR 04, 2014

Max Temkin talks about the revolutionary change in the computer gaming industry from publisher and distributor producted games to independent games that could be sold directly to the customer. Temkin gives an overview of independenly created games, like minecraft, fez, and spleunky, in order to show what great games (and great art forms) could be created outside publisher and distributor influences. 

"Presentation of the Day" on April 2, 2014.

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Time and Interaction

BY PIPPIN BARR
@ VOL 3 ON JUN 20, 2014

Video game maker, critic, and professor Pippin Barr speaks on the interactive medium of games, and how the concept of time is exhibited within the medium. From games where you must complete a number frenetic tasks lest your character die, to those where your character is sentenced to 100 real-life years in prison (i.e. we will never live to see what happens at the end of his sentence), Pippin demonstrates the power interactivity can have over our thoughts on time.

www.pippinbarr.com

"Presentation of the Day" on July 7, 2014.

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Banding Together through Games

BY ROGER HICKS
@ TOKYO GAME SHOW 2014 ON SEP 18, 2014

Roger Hicks talks about his games and how his life has inspired his games to come to life. His love of music and getting lost, inspired and encouraged him to keep working on developing games, and meeting new people along the way. 

Making a band can mean more than getting together to make music. It can bring people together, to get lost, make music, and fight evil galactical wars.   

"Presentation of the Day" on October 3, 2014.

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Evolution of Love and Sexuality in Games

BY HANNAH BEUGER
@ VOL 13 ON FEB 24, 2015

Hannah Beuger is student game design en deed onderzoek naar de ontwikkeling van sexualiteit in games. Ze laat zien hoe dit vanaf 1979 tot nu ontwikkelde.

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Luci Holland - Instrumental Animation

BY LUCI HOLLAND
IN GLASGOW

Luci Holland is a composer and arts producer who explores interdisciplinary creativity in film, games and performance.

Luci graduated from the University of Edinburgh with an MSc in Composition for Screen in 2013, now working regularly with music & arts organisations such as the Tinderbox Project and Absolute Classics, and occassionally coordinating events as the Edinburgh Game Symposium and with her music-for-media band Mantra Collective.

Currently she is working on several other collaborative composition, recording, and music projects for film, games, and original music albums. Luci also just completed a custom-built interactive sonic art installation for the 2017 Hidden Door festival (CITADEL), as well as a bespoke music & sound piece for the outdoors audiovisual experience at Dean Castle, Illuminight.

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Maurice Andresen

BY MAURICE ANDRESEN
@ VOL 33 ON NOV 02, 2017

Maurice Andresen is a visual artist and graphic designer originally from Germany. Having graduated from Communication Design at the Glasgow School of Art in 2016, he designs predominantly using 3D software to create animated environments, characters and narratives that he incorporates into interactive video games. He is interested in building experiential simulations which transport viewers into otherworldly realms.

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Games are Boring

BY ZOË SAMS
@ VOL 33 ON NOV 02, 2017

Zoë Sams is a Tools Programmer, and a member of the Board of Directors for IGDA Scotland. Her passion lies in combining art and code, and she is a strong believer that networking and diversity can only strengthen the games industry and push us to continue creating fresh, innovative content. This year, Zoë was awarded a place on Develop’s 30 Under 30 list for her work as a STEM Ambassador.