PechaKucha Presentation

Tomas Dvorak (Floex)

PRESENTED ON NOV 02, 2017
IN GLASGOW @ VOL 33

Tomáš Dvořák (*78) aka Floex - clarinetist, composer, producer and multimedia artist from Prague (Czech Republic). He is pioneer of electronic music in Czech Republic and author of several award winning albums (Pocustone, Zorya, Gone). His music is characteristic by unique blend of both acoustic and electronic instruments. He is well known for his cooperation with Amanita Design on the soundtracks for the indie games Samorost 2 (2006), Machinarium (2009) and Samorost 3 (2016). 

Tomáš is also author of several unique interactive multimedia installations and performances (RGB, Crossroad, Live Score) which he started to develop from 2002. Cooperation with Initi started new exciting chapter and their Archifon series is the most significant work up to date. 

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The Olympic Games and Derbyshire

BY RORY SLATER
@ VOL 6 ON JUL 25, 2012

Rory Slater's presentation reveals what role the county of Derbyshire played in this year's Olympic Games. (in English)

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Brave Wave

BY ALEX ANIEL
@ BITSUMMIT MMXIV ON MAR 07, 2014

Alex Aniel and Mohammed Taher are the founders of Brave Wave, a Japan-based music label that specializes in game-related music and soundtracks. In this presentation, Alex walks us through the evolution of the label -- from its initial form as Koopa Soundworks -- highlighting various releases and artists the two have worked with.

This presentation was recorded live at BitSummit MMXIV, the 2nd edition of the Kyoto-based indie game festival. 

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Banding Together through Games

BY ROGER HICKS
@ TOKYO GAME SHOW 2014 ON SEP 18, 2014

Roger Hicks talks about his games and how his life has inspired his games to come to life. His love of music and getting lost, inspired and encouraged him to keep working on developing games, and meeting new people along the way. 

Making a band can mean more than getting together to make music. It can bring people together, to get lost, make music, and fight evil galactical wars.   

"Presentation of the Day" on October 3, 2014.

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Anita C‘s Art & Life Method

BY ANITA CHANG
@ VOL 119 ON NOV 26, 2014

Anita C moved to earth 5 years ago. Now she is an artist, and also works in PR for a lighting design company. In this presentation, we are introduced to a few of Anita's recent works, as well as upcoming projects. She also introduce the Cytus project, an app music game made by the Taiwanese game company Rayark.

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I am The Mighty Jungulator

BY MATT OLDEN
@ VOL 33 ON NOV 02, 2017

 Matthew Olden is a computer artist who collaborates with little computer people, who he programs to make music, do visuals and manipulate data. Matthew also helps many artists to develop and build interactive art installations. 

He records music under various names, ‘I am the mighty Jungulator’, being one of them. He is also great friends with Fancy Cat. 

Matthew’s work is spread all over the internet in what at first seems a random and slapdash way. 

You can see examples of matthew’s work and see what he is up to here. 

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Luci Holland - Instrumental Animation

BY LUCI HOLLAND
IN GLASGOW

Luci Holland is a composer and arts producer who explores interdisciplinary creativity in film, games and performance.

Luci graduated from the University of Edinburgh with an MSc in Composition for Screen in 2013, now working regularly with music & arts organisations such as the Tinderbox Project and Absolute Classics, and occassionally coordinating events as the Edinburgh Game Symposium and with her music-for-media band Mantra Collective.

Currently she is working on several other collaborative composition, recording, and music projects for film, games, and original music albums. Luci also just completed a custom-built interactive sonic art installation for the 2017 Hidden Door festival (CITADEL), as well as a bespoke music & sound piece for the outdoors audiovisual experience at Dean Castle, Illuminight.

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Maurice Andresen

BY MAURICE ANDRESEN
@ VOL 33 ON NOV 02, 2017

Maurice Andresen is a visual artist and graphic designer originally from Germany. Having graduated from Communication Design at the Glasgow School of Art in 2016, he designs predominantly using 3D software to create animated environments, characters and narratives that he incorporates into interactive video games. He is interested in building experiential simulations which transport viewers into otherworldly realms.

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Yann Seznec

BY YANN SEZNEC
@ VOL 33 ON NOV 02, 2017

Yann Seznec is an artist and musician whose work focuses on sound, music, physical interaction, games, and building new instruments.

Recent projects include residencies at the Smithsonian Air and Space Museum, the Floating Cinema in London, Playable City Lagos, and Timespan in the Scottish Highlands. He has performed at The Roundhouse London, Mutek Montreal, Melbourne Recital Hall, Liquid Rooms Tokyo, Köln Philharmonie, Fak’ugesi Johannesburg, and more.

Much of his work involves building custom instruments such as musical pigsties, slinky instruments, candle-based sound installations, electromechanical mushroom spore reactors, and more. He is founder of BAFTA-winning creative studio Lucky Frame and is a lecturer at Abertay University. In December 2015 he received the British Composer Award for Sonic Art for his 2014 Edinburgh Art Festival work “Currents”. 

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Games are Boring

BY ZOË SAMS
@ VOL 33 ON NOV 02, 2017

Zoë Sams is a Tools Programmer, and a member of the Board of Directors for IGDA Scotland. Her passion lies in combining art and code, and she is a strong believer that networking and diversity can only strengthen the games industry and push us to continue creating fresh, innovative content. This year, Zoë was awarded a place on Develop’s 30 Under 30 list for her work as a STEM Ambassador.