PechaKucha Presentation

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Tom De Majo

in Glasgow

Tom De Majo

PRESENTED ON NOV 02, 2017
IN GLASGOW @ VOL 33

Tom deMajo is a UK based artist and designer working in digital art and sound, and is a founder and director of Biome Collective, a co-working space for people who want to create, collaborate and explore games, digital art and technology.

His work explores the effects and uses of technology and media in society and culture and has been applied to screen, theatre, computer games, exhibition installation, and hybrid virtual/real works. As well as his own work, Tom has collaborated with National institutions like National Theatre Scotland, Scottish Dance Theatre, National museum of Scotland, and with internationally known artists like Elizabeth Ogilvie, Roddie Buchanan and Joseph DeLappe.

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Interactive Art

BY JEN LEWIN
@ VOL 23 ON AUG 07, 2014

For the last 15 years Jen Lewin has been creating large, immersive, interactive art pieces for the public...including interactive sound and light sculptures that inspire people into play, to woven fiber video curtains that reflect movement, or giant, robotic, ethereal moths that dance based on human touch. She brings an organic, feminine quality to her electronic work that leaves viewers enchanted and surprised. As a trained architect, Lewin’s pieces are often the scale of buildings and rooms. She creates experiences and environments that are both part of, and integrated into, a physical space.

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My Life in Music

BY DANIEL GRABOIS
@ VOL 24 ON NOV 09, 2017

Daniel Grabois has been a professional horn player since 1989. What is that all about?

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Enough About You, Madison. Let's Talk About Me.

BY CHRIS STAPLES
@ VOL 24 ON NOV 09, 2017

Chris Staples gives a by-no-means comprehensive soundtrack to a solipsistic goon's reckoning with listening, playing, producing and being.

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Kirsty Keatch

BY KIRSTY KEATCH
@ VOL 33 ON NOV 02, 2017

Kirsty Keatch is a sound artist and creative programmer exploring the design of playful interactive sound in game systems, including AR and VR. Her work seamlessly integrates the dark arts of mobile technology with lighter creative contexts to widen people’s access to experiences with sound in installations in gallery spaces and mobile games.

Having completed a Masters in Sound Design by research at Edinburgh University, she worked with assistive music technology company, Skoogmusic. She had her kinetic sound installation, Katakata, curated at the Edinburgh International Science Festival in the National Museum of Scotland. Her recent AR game, Fit In, has been interpreted as a VR Party Game and been played at Arcadia in Dundee and V&A Friday Late in London.

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Luci Holland - Instrumental Animation

BY LUCI HOLLAND
IN GLASGOW

Luci Holland is a composer and arts producer who explores interdisciplinary creativity in film, games and performance.

Luci graduated from the University of Edinburgh with an MSc in Composition for Screen in 2013, now working regularly with music & arts organisations such as the Tinderbox Project and Absolute Classics, and occassionally coordinating events as the Edinburgh Game Symposium and with her music-for-media band Mantra Collective.

Currently she is working on several other collaborative composition, recording, and music projects for film, games, and original music albums. Luci also just completed a custom-built interactive sonic art installation for the 2017 Hidden Door festival (CITADEL), as well as a bespoke music & sound piece for the outdoors audiovisual experience at Dean Castle, Illuminight.

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Maurice Andresen

BY MAURICE ANDRESEN
@ VOL 33 ON NOV 02, 2017

Maurice Andresen is a visual artist and graphic designer originally from Germany. Having graduated from Communication Design at the Glasgow School of Art in 2016, he designs predominantly using 3D software to create animated environments, characters and narratives that he incorporates into interactive video games. He is interested in building experiential simulations which transport viewers into otherworldly realms.

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Yann Seznec

BY YANN SEZNEC
@ VOL 33 ON NOV 02, 2017

Yann Seznec is an artist and musician whose work focuses on sound, music, physical interaction, games, and building new instruments.

Recent projects include residencies at the Smithsonian Air and Space Museum, the Floating Cinema in London, Playable City Lagos, and Timespan in the Scottish Highlands. He has performed at The Roundhouse London, Mutek Montreal, Melbourne Recital Hall, Liquid Rooms Tokyo, Köln Philharmonie, Fak’ugesi Johannesburg, and more.

Much of his work involves building custom instruments such as musical pigsties, slinky instruments, candle-based sound installations, electromechanical mushroom spore reactors, and more. He is founder of BAFTA-winning creative studio Lucky Frame and is a lecturer at Abertay University. In December 2015 he received the British Composer Award for Sonic Art for his 2014 Edinburgh Art Festival work “Currents”. 

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Behavior Art (Arte de Conducta)

BY BEATRIZ GONZALEZ
@ VOL 36 ON MAR 15, 2018

Aarhus-based artist Beatriz Gonzalez tells us about her experiences with Behavior Art (Arte de Conducta), why to use it and what it can do. Behavior Art is in essence the interaction between people and the creative spaces they move through. As she says: "Be not just consumers, but creators!"

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Interactive Technology and Connecting Community

BY ALEX BEIM
@ VOL 45 ON MAY 08, 2018

Alex owns and interactive technology company, and in his presentation he takes us through his professional process and making tech-based installations accessible to all.