Maurice Andresen is a visual artist and graphic designer originally from Germany. Having graduated from Communication Design at the Glasgow School of Art in 2016, he designs predominantly using 3D software to create animated environments, characters and narratives that he incorporates into interactive video games. He is interested in building experiential simulations which transport viewers into otherworldly realms.
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Digital Choc 2013
BY SAMSON SYLVAIN
@ VOL 99
ON JAN 23, 2013
In 2012, the French Institute in Tokyo organized the first edition of Digital Month, a festival designed to highlight French creativity in the fields of digital cultures and new images. This event reached a wide and diverse audience by presenting all aspects of digital creation, from contemporary art to moving images, architecture to video games, and also digital publishing, contemporary music and performing arts. After the success of this first 2012 edition, the French Institute of Japan reiterates the digital experience by organizing Digital Choc, the second edition of this festival, in February 2013.
Through the theme of "digital territories," the 2013 edition would like to explore areas that digital technologies has disrupted, influenced or revolutionized. Artworks proposed in this digital arts festival are to be presented in several cities in the French cultural network in Japan (5 institutes IFJ, 4 French Alliances), and partners (concert halls, shops, cinemas, galleries, etc.)
Interactive Art Through Video Games
BY GREG WHISTANCE-SMITH
@ VOL 15
ON MAR 07, 2013
Greg Whistance-Smith examines what a video game is, and looks at the variety of expressions possible within interactive arts as a whole. He gives several examples of games which he believes have in some way transcended simply being fun, turning into interactive arts or experiences.
"Presentation of the Day" on April 1, 2013.
Games as Interactive Art
BY CHRIS SOLARSKI
@ VOL 114
ON MAY 28, 2014
Artist, game designer, and author Chris Solarski speaks on the points where video games intersect with classical art, film, and animation. He discusses the interactive aspect of games, and how this element fundamentally changes the way we engage with images.
"Presentation of the Day" on July 11, 2014.
GalacticaVision, Enter the Age of Lore: A Journey into the Emerging Technology of Virtual Reality
BY NATHAN THORIN
@ VOL 23
ON AUG 23, 2017
It has been and amazingly fun, passionate entrepreneurial adventure in the emerging tech of virtual reality the last 4 years! Join GalactaVision as they discuss their inception, accelerator, testing in front of thousands, the completed projects, their current endeavors and the plan for the future. From supporting the Oculus Rift Kickstarter to launching their own Kickstarter for their VR RPG game of Lore - GalactaVision has gained a tremendous amount of information in their journey that they are excited to share with you. Nathan Thorin explains.
BY KIRSTY KEATCH
@ VOL 33
ON NOV 02, 2017
Kirsty Keatch is a sound artist and creative programmer exploring the design of playful interactive sound in game systems, including AR and VR. Her work seamlessly integrates the dark arts of mobile technology with lighter creative contexts to widen people’s access to experiences with sound in installations in gallery spaces and mobile games.
Having completed a Masters in Sound Design by research at Edinburgh University, she worked with assistive music technology company, Skoogmusic. She had her kinetic sound installation, Katakata, curated at the Edinburgh International Science Festival in the National Museum of Scotland. Her recent AR game, Fit In, has been interpreted as a VR Party Game and been played at Arcadia in Dundee and V&A Friday Late in London.
Luci Holland - Instrumental Animation
BY LUCI HOLLAND
Luci Holland is a composer and arts producer who explores interdisciplinary creativity in film, games and performance.
Luci graduated from the University of Edinburgh with an MSc in Composition for Screen in 2013, now working regularly with music & arts organisations such as the Tinderbox Project and Absolute Classics, and occassionally coordinating events as the Edinburgh Game Symposium and with her music-for-media band Mantra Collective.
Currently she is working on several other collaborative composition, recording, and music projects for film, games, and original music albums. Luci also just completed a custom-built interactive sonic art installation for the 2017 Hidden Door festival (CITADEL), as well as a bespoke music & sound piece for the outdoors audiovisual experience at Dean Castle, Illuminight.
Games are Boring
Zoë Sams is a Tools Programmer, and a member of the Board of Directors for IGDA Scotland. Her passion lies in combining art and code, and she is a strong believer that networking and diversity can only strengthen the games industry and push us to continue creating fresh, innovative content. This year, Zoë was awarded a place on Develop’s 30 Under 30 list for her work as a STEM Ambassador.