Kirsty Keatch is a sound artist and creative programmer exploring the design of playful interactive sound in game systems, including AR and VR. Her work seamlessly integrates the dark arts of mobile technology with lighter creative contexts to widen people’s access to experiences with sound in installations in gallery spaces and mobile games.
Having completed a Masters in Sound Design by research at Edinburgh University, she worked with assistive music technology company, Skoogmusic. She had her kinetic sound installation, Katakata, curated at the Edinburgh International Science Festival in the National Museum of Scotland. Her recent AR game, Fit In, has been interpreted as a VR Party Game and been played at Arcadia in Dundee and V&A Friday Late in London.