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Games are Boring

BY ZOË SAMS
@ VOL 33 ON NOV 02, 2017

Zoë Sams is a Tools Programmer, and a member of the Board of Directors for IGDA Scotland. Her passion lies in combining art and code, and she is a strong believer that networking and diversity can only strengthen the games industry and push us to continue creating fresh, innovative content. This year, Zoë was awarded a place on Develop’s 30 Under 30 list for her work as a STEM Ambassador. 

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Yann Seznec

BY YANN SEZNEC
@ VOL 33 ON NOV 02, 2017

Yann Seznec is an artist and musician whose work focuses on sound, music, physical interaction, games, and building new instruments.

Recent projects include residencies at the Smithsonian Air and Space Museum, the Floating Cinema in London, Playable City Lagos, and Timespan in the Scottish Highlands. He has performed at The Roundhouse London, Mutek Montreal, Melbourne Recital Hall, Liquid Rooms Tokyo, Köln Philharmonie, Fak’ugesi Johannesburg, and more.

Much of his work involves building custom instruments such as musical pigsties, slinky instruments, candle-based sound installations, electromechanical mushroom spore reactors, and more. He is founder of BAFTA-winning creative studio Lucky Frame and is a lecturer at Abertay University. In December 2015 he received the British Composer Award for Sonic Art for his 2014 Edinburgh Art Festival work “Currents”. 

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Maurice Andresen

BY MAURICE ANDRESEN
@ VOL 33 ON NOV 02, 2017

Maurice Andresen is a visual artist and graphic designer originally from Germany. Having graduated from Communication Design at the Glasgow School of Art in 2016, he designs predominantly using 3D software to create animated environments, characters and narratives that he incorporates into interactive video games. He is interested in building experiential simulations which transport viewers into otherworldly realms.

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Luci Holland - Instrumental Animation

BY LUCI HOLLAND
IN GLASGOW

Luci Holland is a composer and arts producer who explores interdisciplinary creativity in film, games and performance.

Luci graduated from the University of Edinburgh with an MSc in Composition for Screen in 2013, now working regularly with music & arts organisations such as the Tinderbox Project and Absolute Classics, and occassionally coordinating events as the Edinburgh Game Symposium and with her music-for-media band Mantra Collective.

Currently she is working on several other collaborative composition, recording, and music projects for film, games, and original music albums. Luci also just completed a custom-built interactive sonic art installation for the 2017 Hidden Door festival (CITADEL), as well as a bespoke music & sound piece for the outdoors audiovisual experience at Dean Castle, Illuminight.

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Kirsty Keatch

BY KIRSTY KEATCH
@ VOL 33 ON NOV 02, 2017

Kirsty Keatch is a sound artist and creative programmer exploring the design of playful interactive sound in game systems, including AR and VR. Her work seamlessly integrates the dark arts of mobile technology with lighter creative contexts to widen people’s access to experiences with sound in installations in gallery spaces and mobile games.

Having completed a Masters in Sound Design by research at Edinburgh University, she worked with assistive music technology company, Skoogmusic. She had her kinetic sound installation, Katakata, curated at the Edinburgh International Science Festival in the National Museum of Scotland. Her recent AR game, Fit In, has been interpreted as a VR Party Game and been played at Arcadia in Dundee and V&A Friday Late in London.

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Tom De Majo

BY TOM DE MAJO
@ VOL 33 ON NOV 02, 2017

Tom deMajo is a UK based artist and designer working in digital art and sound, and is a founder and director of Biome Collective, a co-working space for people who want to create, collaborate and explore games, digital art and technology.

His work explores the effects and uses of technology and media in society and culture and has been applied to screen, theatre, computer games, exhibition installation, and hybrid virtual/real works. As well as his own work, Tom has collaborated with National institutions like National Theatre Scotland, Scottish Dance Theatre, National museum of Scotland, and with internationally known artists like Elizabeth Ogilvie, Roddie Buchanan and Joseph DeLappe.

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I am The Mighty Jungulator

BY MATT OLDEN
@ VOL 33 ON NOV 02, 2017

 Matthew Olden is a computer artist who collaborates with little computer people, who he programs to make music, do visuals and manipulate data. Matthew also helps many artists to develop and build interactive art installations. 

He records music under various names, ‘I am the mighty Jungulator’, being one of them. He is also great friends with Fancy Cat. 

Matthew’s work is spread all over the internet in what at first seems a random and slapdash way. 

You can see examples of matthew’s work and see what he is up to here. 

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Tomas Dvorak (Floex)

BY TOMAS DVORAK
@ VOL 33 ON NOV 02, 2017

Tomáš Dvořák (*78) aka Floex - clarinetist, composer, producer and multimedia artist from Prague (Czech Republic). He is pioneer of electronic music in Czech Republic and author of several award winning albums (Pocustone, Zorya, Gone). His music is characteristic by unique blend of both acoustic and electronic instruments. He is well known for his cooperation with Amanita Design on the soundtracks for the indie games Samorost 2 (2006), Machinarium (2009) and Samorost 3 (2016). 

Tomáš is also author of several unique interactive multimedia installations and performances (RGB, Crossroad, Live Score) which he started to develop from 2002. Cooperation with Initi started new exciting chapter and their Archifon series is the most significant work up to date. 

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Re-life: Transition Stirling

BY EMMA ERWIN
@ VOL 31 ON APR 20, 2017

Transition Stirling is an environmental charity in Stirling which has been around 2009 working to help people in the community share skills that will help increase our resilience to climate change and peak oil. Emma Erwin has been on the Board of Transition Stirling since 2014 and began working as Project Manager last year on the Tool Library project.

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Go Get Gorbals

BY SARAH DIVER LANG
@ VOL 31 ON APR 20, 2017

Sharing spaces, skills and things can help make life, work and leisure more affordable and effective. Go Get Gorbals is a new website to find things that you need and advertise things that you have. It will be released in June 2017. 

Need something for your project, home, event or work? 

Have a skill or thing which you can offer your local community?

Need or Have a space you can share?

Sarah Diver Lang of Icecream architecture is working with New Gorbals Housing Association and the Gorbals community to develop online and face-to-face support which helps local organisations, individuals and groups give, share or request skills, spaces and resources among one another for free or in return for something else.

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The People's Bank of Govanhill

BY AILIE RUTHERFORD
@ VOL 31 ON APR 20, 2017

Ailie Rutherford’s collaborative practice is grounded in the places she works. Inviting people to become co-producers of works that activate local public space, she interrogates the way we form communities and connect to each other, working with people to exchange knowledge and collectively imagine alternatives to the way we live now. Her current work The People’s Bank of Govanhill evolved from a residency at Govanhill Baths, Glasgow to become a long term collaborative research project on community currency. In an area frequently described as deprived, the project takes Govanhill’s existing alternative economy as its starting point, considering the diversity and richness of the local community as a form of wealth.

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The Stove Network

BY KATIE ANDERSON
@ VOL 31 ON APR 20, 2017

The Stove Network is an artist-led project, interested in creating a new identity for Dumfries town centre in the changing face of market towns across Scotland and beyond. The Stove promotes creativity as a means for empowering our community to become active citizens in creating the Dumfries of the future.

Katie Anderson is a visual artist, based in South West Scotland, and has been part of the Stove Network’s curatorial team for four years.

Katie has worked as Lead Artist on various Stove projects alongside her own personal studio practice, and is interested in artworks and approaches that are participatory, collaborative and rooted in place.

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