PechaKucha Presentation

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Alan Starzinski

in New York City

Pokemon: A Nightmare World

PRESENTED ON MAR 04, 2016
IN BROOKLYN @ VOL 8

Alan Starzinski wants everyone to know why the Pokemon world would be a hellish world to live in. Need we say more?

Alan Starzinski is an actor, improvisor, and writer living in NYC. He would like to thank his mother for being okay with him dropping out of college. He played a dead dude on "Forensic Files" once. Then met a friend of the dead guy's in a bar and it was pretty awkward.

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Everything You Know About Video Games Is Wrong

BY COLIN HARVEY
@ VOL 1 ON MAY 03, 2012

The title of writer and academic Colin Harvey's presentation pretty much says it all: "Everything You Know About Video Games Is Wrong." Colin goes through the history of video games -- from Pong all the way to current dog raising simulations -- and reveals a lot of unlikely truths. (in English)

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Interactive Art Through Video Games

BY GREG WHISTANCE-SMITH
@ VOL 15 ON MAR 07, 2013

Greg Whistance-Smith examines what a video game is, and looks at the variety of expressions possible within interactive arts as a whole. He gives several examples of games which he believes have in some way transcended simply being fun, turning into interactive arts or experiences.

"Presentation of the Day" on April 1, 2013.

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Phil, the Quest

BY PHIL ZOSHAK
@ VOL 11 ON SEP 20, 2013

Before high school, Phil Zoshak was a socially-awkward student with below-average reading skills taking remedial classes. Video games changed his life for the better. In college he got overly addicted to a game called World of Warcraft and threw away four years of his life. Too much of a good thing is a bad thing. Phil escaped and soon found his dream job. Now he is launching a program called Play 15 which will utilize the good points about gaming to teach reading, writing, and problem-solving to kids who are in the situation he was once in.

"Presentation of the Day" on December 14, 2013.

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Digital Arts: from Pokemon to 'El Paisa Oscar'

BY PAOLO ALMARIO
@ ARTS NUMÉRIQUES ON MAR 20, 2014

Colombian artist Paolo Almario shares how he started working with specific technologies within his digital arts practice. His early web development interests have evolved into physical self-destroying portraits. On behalf of a not-so-frustrating learning process, he promotes SCANLabs, a students group dedicated to digital technologies 'evangelization'.

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Life as a Digital Designer

BY HAZEL SAVAGE
@ VOL 6 ON SEP 19, 2014

Hazel Savage is a Nottingham-based digital designer, who builds various games, physical games, silly games and silly physical games. You can play the games mentioned in her presentation here. Hazel is also a part of GameCity - The world’s friendliest videogame festival.

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CHANGE YOUR WORLD WITH WORD GAMES

BY JUNKO AKIYAMA
@ VOL 13 ON JUN 04, 2016

大阪には「オモシロイ」人が多い、というイメージがあるかもしれません。しかし、ジュンコイキさんは、子育ての悩みから「コモシロイ」を見出します。オモシロイとコモシロイの違いって?それはぜひプレゼンテーションの中で!

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Press Start to Begin: A World of Board Games

BY VINCE SIU
@ VOL 27 ON MAY 25, 2016

"Boardgames are as old as civilization itself."

In Press Start to Begin: A World of Board Games from PechaKucha Night Hong Kong Vol. 27Vincent Siu and Wes Mui share a bit about the history, development and social aspects of board games, and its new renaissance. 

This was "PechaKucha of the Day" on Monday, August 30th, 2016. 

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How to Sell Video Games to Schools

BY BRANDON PITTSER
@ VOL 22 ON APR 13, 2017

Filament Games has been exclusively focused on developing learning games for over 10 years, and They've recently cracked the code of selling learning games to schools. The want to share their secrets with you! From district administrators to rockstar teachers, they uncover how they use their allies in the field to evangelize for this important pedagogical movement. Brandon Pittser gives a high-level overview of what it takes to make it in the challenging, exciting world of K-12 educational games sales.

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Earl's Ghost

BY DOUG CANIDA
@ VOL 3 ON AUG 17, 2017

Hot Peppers!  Hot sauce!  A life long persuit of heat. Doug Canida shares.