PechaKucha Presentation

Presenter bw hannah

Hannah Beuger

Game Designer in Breda

Evolution of Love and Sexuality in Games

PRESENTED ON FEB 24, 2015
IN BREDA @ VOL 13

Hannah Beuger is student game design en deed onderzoek naar de ontwikkeling van sexualiteit in games. Ze laat zien hoe dit vanaf 1979 tot nu ontwikkelde.

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Game Making Across the Spectrum

BY DANNY PARKER
@ VOL 2 ON FEB 28, 2012

Danny Parker has been making his own games since childhood. In this presentation he walks us through his video gaming journey, encouraging us to make more games ourselves. 

"Presentation of the Day" on September 4, 2013.

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The Indie Game Revolution

BY MAX TEMKIN
@ VOL 29 ON MAR 04, 2014

Max Temkin talks about the revolutionary change in the computer gaming industry from publisher and distributor producted games to independent games that could be sold directly to the customer. Temkin gives an overview of independenly created games, like minecraft, fez, and spleunky, in order to show what great games (and great art forms) could be created outside publisher and distributor influences. 

"Presentation of the Day" on April 2, 2014.

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Games as Interactive Art

BY CHRIS SOLARSKI
@ VOL 114 ON MAY 28, 2014

Artist, game designer, and author Chris Solarski speaks on the points where video games intersect with classical art, film, and animation. He discusses the interactive aspect of games, and how this element fundamentally changes the way we engage with images. 

"Presentation of the Day" on July 11, 2014.

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Discovering New Game Worlds

BY LINN SOLVIG
@ VOL 1 ON NOV 21, 2014

Linn Solvig takes us on a trip through her discovery of computer games and gaming.

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Virtual Reality: The Next Frontier

BY CHRISTIAN TALMAGE
@ VOL 62 ON MAY 21, 2018

What is the next frontier? Anywhere, with virtual reality. Christian Talmage, virtual reality frontiersman and Design Director at River Studios, talks all things this reality and beyond.

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GalacticaVision, Enter the Age of Lore: A Journey into the Emerging Technology of Virtual Reality

BY NATHAN THORIN
@ VOL 23 ON AUG 23, 2017

It has been and amazingly fun, passionate entrepreneurial adventure in the emerging tech of virtual reality the last 4 years! Join GalactaVision as they discuss their inception, accelerator, testing in front of thousands, the completed projects, their current endeavors and the plan for the future. From supporting the Oculus Rift Kickstarter to launching their own Kickstarter for their VR RPG game of Lore - GalactaVision has gained a tremendous amount of information in their journey that they are excited to share with you. Nathan Thorin explains.

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Maurice Andresen

BY MAURICE ANDRESEN
@ VOL 33 ON NOV 02, 2017

Maurice Andresen is a visual artist and graphic designer originally from Germany. Having graduated from Communication Design at the Glasgow School of Art in 2016, he designs predominantly using 3D software to create animated environments, characters and narratives that he incorporates into interactive video games. He is interested in building experiential simulations which transport viewers into otherworldly realms.

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Games are Boring

BY ZOË SAMS
@ VOL 33 ON NOV 02, 2017

Zoë Sams is a Tools Programmer, and a member of the Board of Directors for IGDA Scotland. Her passion lies in combining art and code, and she is a strong believer that networking and diversity can only strengthen the games industry and push us to continue creating fresh, innovative content. This year, Zoë was awarded a place on Develop’s 30 Under 30 list for her work as a STEM Ambassador. 

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Cozy Game Design

BY ALEC HOLOWKA
@ VOL 33 ON FEB 22, 2018

Alec Holowka lives in the Exchange District of Winnipeg and makes video games with his friends. It's most definitely safe to say he’s living the life.