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PechaKucha Presentation

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Chuck Carter

Artist - Game Designer, Self in Bangor, Maine

Myst Opportunities

PRESENTED ON FEB 21, 2014
IN BANGOR, ME @ VOL 11

Chuck Carter talks about the game, Myst, that started his career and that he continues to look back on for inspiration. He talks in detail about his 2 year work with Cyan in creating Myst and how the game is a model of the games he wishes to create in the future. 

"Presentation of the Day" on March 20, 2014. 

 

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Design and Technology

BY DIANA ARRAMBIDE
@ VOL 14 ON FEB 28, 2012

Diana Arrambide of Everywhere Studios shares her ideas on the role of advanced technology in the field of design, and how it affects the work of designers -- do designers need to be software users? This presentation is in English.

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Computer Graphic Character Design

BY REIBE STUDIOS
@ VOL 11 ON DEC 20, 2011

A group of students from computer science and fine arts departments share with us the methodologies they apply to the creation of characters in computer graphics, and how they produced two short films. (in Italian)

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The Indie Game Revolution

BY MAX TEMKIN
@ VOL 29 ON MAR 04, 2014

Max Temkin talks about the revolutionary change in the computer gaming industry from publisher and distributor producted games to independent games that could be sold directly to the customer. Temkin gives an overview of independenly created games, like minecraft, fez, and spleunky, in order to show what great games (and great art forms) could be created outside publisher and distributor influences. 

"Presentation of the Day" on April 2, 2014.

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Community for Gamer Feedback

BY MIKE LAURENCE
@ VOL 25 ON MAR 05, 2013

Are twitting, blogging, marketing and advertizing of the most importance when intorducing a creative project or product? To Mike Laurence, the above mentioned strategies are not as valuable as builidng a community. Mike talks in depth about how building a community for people to talk and build relationships has helped to advertize and market his computer game. 

 

Mike Laurence 

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The LongStory: an Online Dating Game for Youth

BY MIRIAM VERBURG
@ VOL 29 ON APR 01, 2014

Miriam Verburg is the producer of LongStory, one of the first LGBTQ friendly dating games made specifically for young people. She discusses why she decided to devote two years of her life to producing a dating game for kids and shows some of the interesting things she learned along the way about creating games about feelings. 

"Presentation of the Day" on July 9, 2014.

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Coderdojo: La Palestra di Programmazione

BY FRANCESCO BOANO
@ VOL 9 ON JUN 05, 2014

Francesco Boano talks about CoderDojo is a global network of clubs that teach young people in areas specializing in computer programming and computer technology. There are now clubs in 22 countries, teaching 10,000 children to write computer code and programs each week.

Founded CoderDojo in 2011 as a not-for-profit organisation that teaches children how to code. It aims to teach them creative problem-solving skills and practical creative skills and was launched in Ireland in mid-2011. The first CoderDojo took place on 23 July 2011 in the National Software Centre in Cork.

The initiative arrived in Genoa this year, with the opening of the first “dojo” at Talent Garden Genova.

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Discovering New Game Worlds

BY LINN SOLVIG
@ VOL 1 ON NOV 21, 2014

Linn Solvig takes us on a trip through her discovery of computer games and gaming.

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Worlds on Walls

BY VIOLA LIPPMAN
@ VOL 11 ON APR 21, 2016

With Worlds on Walls Viola Lippmann describes her graphic works with different kind of tapes on walls. Sketching her design on the computer she s applying about 300m of tape on one design. Within the presentation she shows to audience the impact of her graphic work in interior spaces, quoting also classics likes space invaders or pac man. 

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Ordenadores y cine

BY CARLOS SOTO
@ VOL 1 ON APR 27, 2017

Un especialista en informática, Carlos Soto habló de computadora, inteligencia artificial, robot y trascendencia con algunos casos especiales de computadora imposible.