SITEWIDE Search Results: “video-games”
Feb 20, 2010
Yapı-Endüstri Merkezi A.Ş.
Sep 15, 2011
M'ARS Center for Contemporary Arts
May 25, 2010
The Arts Building
Jan 11, 2013
State Library of Queensland
Mar 27, 2013
Mar 04, 2014
Prince Edward County
Bloomfield Town Hall
Oct 04, 2014
Byblos at Oriental Hall
Dec 11, 2014
Sep 03, 2015
Opalka Gallery/The Sage Colleges
Oct 16, 2015
BY STEVE JAROS
@ VOL 9
ON APR 07, 2012
Steve Jaros takes a few moments to drop some metaphorical truth bombs, and address some issues surrounding the books, movies, games, and tv shows we consume. In so few words, he makes the argument that we ought not feel guilty about things that entertain us, with the stipulation that we don't hurt someone else in the process.
"Presentation of the Day" on June 17, 2013.
The Indie Game Revolution
BY MAX TEMKIN
@ VOL 29
ON MAR 04, 2014
Max Temkin talks about the revolutionary change in the computer gaming industry from publisher and distributor producted games to independent games that could be sold directly to the customer. Temkin gives an overview of independenly created games, like minecraft, fez, and spleunky, in order to show what great games (and great art forms) could be created outside publisher and distributor influences.
"Presentation of the Day" on April 2, 2014.
Time and Interaction
BY PIPPIN BARR
@ VOL 3
ON JUN 20, 2014
Video game maker, critic, and professor Pippin Barr speaks on the interactive medium of games, and how the concept of time is exhibited within the medium. From games where you must complete a number frenetic tasks lest your character die, to those where your character is sentenced to 100 real-life years in prison (i.e. we will never live to see what happens at the end of his sentence), Pippin demonstrates the power interactivity can have over our thoughts on time.
"Presentation of the Day" on July 7, 2014.
Games as Interactive Art
BY CHRIS SOLARSKI
@ VOL 114
ON MAY 28, 2014
Artist, game designer, and author Chris Solarski speaks on the points where video games intersect with classical art, film, and animation. He discusses the interactive aspect of games, and how this element fundamentally changes the way we engage with images.
"Presentation of the Day" on July 11, 2014.
Where Games are Going (Or Not)
BY EDDO STERN
@ VOL 116
ON JUL 30, 2014
Artist, game designer, and UCLA Design|Media Arts professor Eddo Stern discusses a number of the projects he has worked on both personally, and in collaboration with his students. Here he shows off three projects in varying stages of development: a sensory deprivation game that uses haptic and audio feedback, a role-playing game that involves an audience of players using motion technology, and a hand-drawn game that incorporates elements of theater.
"Presentation of the Day" on August 22, 2014.
Life as a Digital Designer
BY HAZEL SAVAGE
@ VOL 6
ON SEP 19, 2014
Chasing Ghosts: The Business of Independent Films
BY MICHAEL VERRECHIA
@ VOL 1
ON MAR 31, 2015
Michael Verrechia talks about how making a documentary about a group of star video game players from the '80s that opened to wide acclaim at Sundance is just the start of the story. What happens afterwards is when things get really interesting. Including a lunch date with Kevin Spacey.
Pokemon: A Nightmare World
BY ALAN STARZINSKI
@ VOL 8
ON MAR 04, 2016
Alan Starzinski wants everyone to know why the Pokemon world would be a hellish world to live in. Need we say more?
Alan Starzinski is an actor, improvisor, and writer living in NYC. He would like to thank his mother for being okay with him dropping out of college. He played a dead dude on "Forensic Files" once. Then met a friend of the dead guy's in a bar and it was pretty awkward.
SITEWIDE BLOG POSTS
Rethinking Video Games, Slovakia's zerozero Studio, and a First PKN in Fort Lauderdale
Presentations The title of writer and academic Colin Harvey's presentation (from PKN Blue Mountains Vol. 1) pretty much says it all: "Everything You Know About Video Games Is Wrong." Colin goes through the history of video games -- from Pong all the way to current dog raising simulations -- and reveals a lot of unlikely truths. Irakli Eristavi and Pavol Šilla are members of zerozero, one of the most progressive architect studios in Slovakia, and in this presentation (in Slovak, from PKN Kosice Vol. 1) they highlight some of their work. Posters We have one new poster on the Tumblr blog today, for the upcoming PKN Buenos Aires Vol. 25. Pictured above is a poster we uploaded a few days ago for PKN Warsaw Vol. 11, designed by Gosia Herba, who was a presenter at the city's Vol. 10. We shared the poster for last night's PKN San Diego Vol. 15 a while back, but here's a look at one of the intro slides used for the event, that follows the "heart" them. Photos and links The photo above is from the recent PKN Fort Lauderdale Vol. 1, and there's more to see in this Flickr photoset. Organizer Marta Viciedo has also sent us a few press links, with her series getting coverage in both the Sun Sentinel and the Examiner. With the PKN series in Bangkok about to relaunch, here's an interview with that city's new organizer, Scott Coates. The first event of the relaunch, Vol. 5, is set for July 9. Calendar Tonight's (June 20) events are made up of PKN Risor Vol. 2, PKN Glasgow Vol. 8, and PKN Brighton Vol. 15. Tomorrow it's a huge night for PKNs, with 9 events on tap: PKN Hilversum Vol. 2, PKN Norwich Vol. 4, PKN Raleigh Vol. 11, PKN Pittsburgh Vol. 12, PKN Bemidji Vol. 13, PKN Vancouver Vol. 22, PKN Rotherham Vol. 1, PKN Winnipeg Vol. 10, and PKN Bilbao Vol. 12.
Interactive Art Through Video Games
We kick off a new week of "Presentations of the Day" with this fine example by Greg Whistance-Smith, in which he examines what a video game is, and looks at the variety of expressions possible within interactive arts as a whole. He gives several examples of games which he believes have in some way transcended simply being fun, turning into interactive arts or experiences.
Everyone knows Mario, of the Super Mario Bros. video game series, but what about his brother Luigi? Kyle McLain is a self-admitted Nintendo fanatic, and he aims to share everything you ever wanted to know about the green plumber but were afraid to ask.Details on next week's "Powered by PechaKucha" event at the Heineken Star Lounge in Harajuku here.任天堂の大ファンでいらっしゃるKyle McLainさんが任天堂を代表する緑色のキャラクター、ルイージについて話してくださいます。普段はマリオの陰であまり注目される事がないルイージについて新しい発見をぜひ。
From the minute the lights came up at the end of the inaugural BitSummit—a humble but ultimately successful effort—we immediately took the enthusiasm and feedback and support gathered from the first event and set our sights on creating an even better follow-up for 2014. Many of the indie teams who joined us for BitSummit MMXIII have already experienced exciting new levels of collaboration and success over the past year. Simply speaking, BitSummit is having an effect, and we want to build on that momentum. For BitSummit MMXIV (March 7-9) we’ve expanded the size, the length, and the quality, with three days worth of guest speakers and musical guests, combined together in an event unlike anything ever seen.
PechaKucha at BitSummit
We're happy to be taking part in this coming weekend's BitSummit indie game festival in Kyoto (March 7-9), and we'll be doing something a bit different, recording presentations on-site with participating developers. The results will be published on the BitSummit Channel.
What do you really know about the immensily popular Resident Evil (Biohazzard) video game series? At next week's PechaKucha Night Vol. 115 (on Wednesday, June 25), Resident Evil expert Alex Aniel will take a deep dive into the series, and explain why he is obsessed with it. Alex also runs the Brave Wave music label, that produces video game-related music -- watch Alex's previous PechaKucha presentation about the label here. 大人気ゲーム「バイオハザード」をどこまで知ってますか？ 6/25のペチャクチャナイトでは、バイオハザードの大ファンのAlex Anielさんが魅力について語り尽くします。 ゲーム音楽をプロデュースする音楽レーベル、Brave Waveを経営する彼の過去のプレゼンテーションはこちら。
Games as Interactive Art
"We're trying to translate these classical concepts from painting -- a static medium -- to 3D environments..." Artist, game designer, and author Chris Solarski speaks on the points where video games intersect with classical art, film, and animation. In "Games as Interactive Art" from PKN Tokyo Vol. 114, he discusses the interactive aspect of games, and how this element fundamentally changes the way we engage with images.
Games as art? That's what Eddo Stern will be inviting us to consider at next week's PechaKucha Night Vol. 116 (on Wednesday, July 30). Eddo is a media arts professor at UCLA, and director of the UCLA Game Lab. アートとしてのゲームとは？Eddo SternをペチャクチャナイトVol.116(7/30(水))にご招待。EddoはUCLAのメディアアートプロフェッサー、UCLAのゲームラボのディレクターです。
Banding Together through Games
Making a band means getting lost, building, and fighting evil denizens of space! Roger Hicks talks about his games and how his life has inspired his games to come to life. In "Banding Together through Games" from some special guerilla-style PechaKucha recordings at Tokyo Game Show 2014, we see that his love of music and getting lost, inspired and encouraged him to keep working on developing games, and meeting new people along the way.