SITEWIDE Search Results: “gaming”
Yapı-Endüstri Merkezi A.Ş.
Jan 31, 2013
Pallant House Gallery
Oct 10, 2013
Roleplaying: Monsters, Mayhem and Memories
BY CHRIS PIERCE
@ VOL 4
ON MAR 09, 2012
A Bangor native with a passion for weird and creative things, Chris Pierce has been a star "Dungeon Master" -- the person who directs a session of a role-playing game -- at the annual SnowCon Gaming Convention in Orono for the past 4 years. His enthusiasm and love of tabletop gaming is addictive, and he’s been known to convince many a "noob" to sit in on a game of Werewolves of Miller’s Hollow. (in English)
The Story of a Sandbox
BY MIKE LAURENCE
@ JANUARY TABLE TALKS
ON JAN 16, 2013
Mike Laurence is a coder and tinkerer. He co-founded Bytebin in order to pursue his dream of moderating forums and resetting passwords for forgetful users (and maybe make a game or two). Mike also loves to sing and dance, as long as he has had two to four IPAs and a glass of bubbly. (All Deepworld art by Quinn Stephens)
"Presentation of the Day" on May 28, 2013.
BY KYLE MCLAIN
@ HEINEKEN STAR LOUNGE
ON MAY 15, 2013
"Gaming Fashionista" Kyle McLain is a longtime fan of all things Nintendo. He goes into depth on the secondary role gaming's famed sidekick Luigi (of the Super Mario Bros. franchise) plays in reference to his older brother Mario, his emotional range, and his history as a character within the Nintendo compendium.
"Presentation of the Day" on May 21, 2013.
BY CHUCK CARTER
@ VOL 11
ON FEB 21, 2014
Chuck Carter talks about the game, Myst, that started his career and that he continues to look back on for inspiration. He talks in detail about his 2 year work with Cyan in creating Myst and how the game is a model of the games he wishes to create in the future.
"Presentation of the Day" on March 20, 2014.
BY SERGIO GARZON
@ VOL 18
ON AUG 16, 2013
During a lecture Sergio Garzon gave at the Pacific Health Conference in 2012,
he came across the idea that art therapy is a gentle, free and an evident cure for many mental illnesses, specially those dealing with social-dynamics. His “Los Local” presentation focuses on using art as a form of free health therapy on the streets.
BY MICHIEL VAN DER ZANDEN
@ VOL 9
ON FEB 25, 2014
Michiel van der Zanden maakt grote 'landschappelijke' schilderijen en kleine werken met losse/geïsoleerde objecten. Het zijn surreële situaties in de alledaagse werkelijkheid... bezienswaardigheden, horecagelegenheden en trekpleisters zoals je die tegenkomt in (Zuid-)Nederland. Hij importeert de wereld van de digitale media in de schilderkunst en vice versa. De serie getiteld 'Re-creatie' is daarom ook letterlijk op te vatten: alle situaties zijn opnieuw opgebouwd in 3D software (Blender). Deze virtuele maquettes vormen zijn schetsmateriaal.
BY AMAURY DE COCQUÉAU
@ VOL 11
ON SEP 23, 2014
Simply put: every time people download an APPLYCAID’s game lives are saved.
Gamification of Everyday Life
BY MATTHEW ROSENBERG
@ VOL 31
ON DEC 04, 2014
Matthew Rosenberg, an architect at M-Rad based in LA predicts our future will become somewhat of a peewee's playhouse. He believes gamifying our everyday life can induce people to live a more meaningful life. In this presentation, he takes us through a few examples of digital and physical projects that use gaming to solve global issues.
SITEWIDE BLOG POSTS
GameSetWatch on PKN and Gaming
GameSetWatch takes a look at the intersection of PechaKucha Night and game culture in a piece that focuses on two recent Tokyo presenters: Mark Cooke and his "10 games in 10 hours" presentation (Vol. 62) and last month's presentation by Patrick W. Galbraith's on Japanese anime, game, and geek culture (and his just-released book Otaku Encyclopedia).
Phil Fish at PKN Montreal Vol. 13
Fans of indie gaming, and more importantly of the upcoming and hotly anticipated game Fez from the Polytron Corporation, will not want to miss next week's PechaKucha Night in Montreal Vol. 13 (September 30), where Polytron designer Phil Fish will give a presentation on his other game -- Power Pill, an iPhone title designed in collaboration with developer Infinite Ammo -- "[t]alking about the highs and lows of designing a multi-touch game for fun and profit."
Self-proclaimed "gaming-fashionista" Kyle McLain is a longtime fan of all things Nintendo. In this edition of Presentation of the Day (from the very special PechaKucha at the Heineken Star Lounge in Harajuku) Kyle goes into depth on the secondary role gaming's famed sidekick Luigi (of the Super Mario Bros. franchise) plays in refererence to his older brother Mario, his emotional range, and his history as a character within the Nintendo compendium.
The Story of a Sandbox
Mike Laurence is a coder, tinkerer, and co-founder of the game development studio Bytebin. In this edition of Presentation of the Day (from TableXI's January Table Talks), Mike speaks of the trials and triumphs found whilst building open-world gaming environments (or sandbox environments as they're called within the gaming community) and cultivating an online fellowship surrounding this massively multiplayer game at the same time.
Software developer Aleksander Lyabah researched the increasing role of games in our everyday life and explained how gamification is used by many leading companies to attract users to theirs games and servises. Gamed on PKN vol.7 Future technologies in Dnepropetrovsk.
Phil, the Quest
See? Games can do good after all! In today's Presentation of the Day, "Phil, the Quest" from PKN Orlando Vol. 11, Phil Zoshak tells us how video games changed his life for the better. Before high school, he was a socially-awkward student with below-average reading skills taking remedial classes. Games gave Phil a safe place to be himself, Dungeons and Dragons helped him improve his reading and writing, and he soon learned to behave in a socially acceptable manner -- most of the time. Now he is launching a program called Play 15 which will utilize the good points about gaming to teach reading, writing, and problem-solving to kids who are in the situation he was once in.
From the minute the lights came up at the end of the inaugural BitSummit—a humble but ultimately successful effort—we immediately took the enthusiasm and feedback and support gathered from the first event and set our sights on creating an even better follow-up for 2014. Many of the indie teams who joined us for BitSummit MMXIII have already experienced exciting new levels of collaboration and success over the past year. Simply speaking, BitSummit is having an effect, and we want to build on that momentum. For BitSummit MMXIV (March 7-9) we’ve expanded the size, the length, and the quality, with three days worth of guest speakers and musical guests, combined together in an event unlike anything ever seen.
We Want Your Presentation
BitSummit MMXIV is now behind us, and what a fantastic celebration of indie gaming that was! We were able to record 10 presentations from participating indie game developers on the show floor during the event -- check out our event page to see who took part -- and we'll be publishing these presentations in this Channel towards the end of the week. While at the festival, we met quite a few participants who were interested in taking part in our recordings, but weren't able to prepare a presentation on the spot, and so we're opening up the Channel. If you took part in BitSummit MMXIV and would like to record a PechaKucha presentation to be included here, get in touch! It can be about your experience at BitSummit, about the games you had on show, or an overview of your experience in gaming. Share your story!
The Indie Game Revolution
"Supporting independent games is the same thing as supporting art ... it's an artistic revolution happening right under your nose." Max Temkin talks about the revolutionary change in the computer gaming industry from publisher and distributor producted games to independent games that could be sold directly to the customer. In "The Indie Game Revolution" from PKN Chicago Vol. 29, Temkin gives an overview of independenly created games, like Minecraft, Fez, and Spleunky, in order to show what great games (and great art forms) could be created outside publisher and distributor influences.
Games as art? That's what Eddo Stern will be inviting us to consider at next week's PechaKucha Night Vol. 116 (on Wednesday, July 30). Eddo is a media arts professor at UCLA, and director of the UCLA Game Lab. アートとしてのゲームとは？Eddo SternをペチャクチャナイトVol.116(7/30(水))にご招待。EddoはUCLAのメディアアートプロフェッサー、UCLAのゲームラボのディレクターです。