SEARCH RESULTS

 

SITEWIDE Search Results: “gaming”

PAST VOL 16

Istanbul @ Yapı-Endüstri Merkezi A.Ş.
Jan 31, 2013

Thumb_2_4262033a3f5d5d963f7e39551b190b644c6bc96b5820

Roleplaying: Monsters, Mayhem and Memories

BY CHRIS PIERCE
@ VOL 4 ON MAR 09, 2012

A Bangor native with a passion for weird and creative things, Chris Pierce has been a star "Dungeon Master" -- the person who directs a session of a role-playing game -- at the annual SnowCon Gaming Convention in Orono for the past 4 years. His enthusiasm and love of tabletop gaming is addictive, and he’s been known to convince many a "noob" to sit in on a game of Werewolves of Miller’s Hollow. (in English)

Thumb_18_stay_focused

The Story of a Sandbox

BY MIKE LAURENCE
@ JANUARY TABLE TALKS ON JAN 16, 2013

Mike Laurence is a coder and tinkerer. He co-founded Bytebin in order to pursue his dream of moderating forums and resetting passwords for forgetful users (and maybe make a game or two). Mike also loves to sing and dance, as long as he has had two to four IPAs and a glass of bubbly. (All Deepworld art by Quinn Stephens)

"Presentation of the Day" on May 28, 2013.

Thumb_kylemclain17

Luigi

BY KYLE MCLAIN
@ HEINEKEN STAR LOUNGE ON MAY 15, 2013

"Gaming Fashionista" Kyle McLain is a longtime fan of all things Nintendo. He goes into depth on the secondary role gaming's famed sidekick Luigi (of the Super Mario Bros. franchise) plays in reference to his older brother Mario, his emotional range, and his history as a character within the Nintendo compendium. 

"Presentation of the Day" on May 21, 2013.

Thumb_pkn_dnd_vol2.197

Game Making Across the Spectrum

BY DANNY PARKER
@ VOL 2 ON FEB 28, 2012

Danny Parker has been making his own games since childhood. In this presentation he walks us through his video gaming journey, encouraging us to make more games ourselves. 

"Presentation of the Day" on September 4, 2013.

Thumb_camilleclerc.018

Environmental Customization

BY CAMILLE CLERC
@ VOL 6 ON JUL 04, 2013

Camille Clerc is a young french architect who finished her internship study in an architect's office in Stavenger, Norway called Helen & Hard Agency. She shows us how people and especially young people are involved in their environment by creating animation and gaming sites. Their goal is to move away from a solely technical and anthropocentric view, allowing the project to unfold in relation to its physical, social, cultural and economic context. (In French)

Thumb_phil_20zoshak.004

Phil, the Quest

BY PHIL ZOSHAK
@ VOL 11 ON SEP 20, 2013

Before high school, Phil Zoshak was a socially-awkward student with below-average reading skills taking remedial classes. Video games changed his life for the better. In college he got overly addicted to a game called World of Warcraft and threw away four years of his life. Too much of a good thing is a bad thing. Phil escaped and soon found his dream job. Now he is launching a program called Play 15 which will utilize the good points about gaming to teach reading, writing, and problem-solving to kids who are in the situation he was once in.

"Presentation of the Day" on December 14, 2013.

Thumb_chuck-carter.002

Myst Opportunities

BY CHUCK CARTER
@ VOL 11 ON FEB 21, 2014

Chuck Carter talks about the game, Myst, that started his career and that he continues to look back on for inspiration. He talks in detail about his 2 year work with Cyan in creating Myst and how the game is a model of the games he wishes to create in the future. 

"Presentation of the Day" on March 20, 2014. 

 

Thumb_full_fez__video_game__screenshot_05_20copyed

The Indie Game Revolution

BY MAX TEMKIN
@ VOL 29 ON MAR 04, 2014

Max Temkin talks about the revolutionary change in the computer gaming industry from publisher and distributor producted games to independent games that could be sold directly to the customer. Temkin gives an overview of independenly created games, like minecraft, fez, and spleunky, in order to show what great games (and great art forms) could be created outside publisher and distributor influences. 

"Presentation of the Day" on April 2, 2014.

Large_wide_pkn-gamesetwatch

GameSetWatch on PKN and Gaming

GameSetWatch takes a look at the intersection of PechaKucha Night and game culture in a piece that focuses on two recent Tokyo presenters: Mark Cooke and his "10 games in 10 hours" presentation (Vol. 62) and last month's presentation by Patrick W. Galbraith's on Japanese anime, game, and geek culture (and his just-released book Otaku Encyclopedia).

Large_wide_montreal-presenter-phil-fish

Phil Fish at PKN Montreal Vol. 13

Fans of indie gaming, and more importantly of the upcoming and hotly anticipated game Fez from the Polytron Corporation, will not want to miss next week's PechaKucha Night in Montreal Vol. 13 (September 30), where Polytron designer Phil Fish will give a presentation on his other game -- Power Pill, an iPhone title designed in collaboration with developer Infinite Ammo -- "[t]alking about the highs and lows of designing a multi-touch game for fun and profit."

Large_wide_afis16

PechaKucha Night Istanbul Vol 16 Creating A Character

  We are ready for first PechaKucha Night Istanbul of 2013! PechaKucha Night Istanbul Vol. 16 "Creating a Character" PechaKucha Night İstanbul Vol. 16 will take place at Building Information Center (YEM) on January 31st, 2013. In this first event of the year, we would like to call creatives from all fields to present around 'Creating a Character'. Although it sounds as the subject of performing arts or writing in particular, almost in all creative fields from fashion to gaming, it all starts with a 'character'. It will be really exciting. On January 31st, we will be having creatives presenting their journeys for making 'a character' live. Come and join us, if you are in Istanbul!

Large_wide_screen_shot_2013-05-20_at_4.02.27_pm

Luigi

Self-proclaimed "gaming-fashionista" Kyle McLain is a longtime fan of all things Nintendo. In this edition of Presentation of the Day (from the very special PechaKucha at the Heineken Star Lounge in Harajuku) Kyle goes into depth on the secondary role gaming's famed sidekick Luigi (of the Super Mario Bros. franchise) plays in refererence to his older brother Mario, his emotional range, and his history as a character within the Nintendo compendium. 

970157_212174848938688_1074969560_n

Gamification

Software developer Aleksander Lyabah researched the increasing role of games in our everyday life and explained how gamification is used by many leading companies to attract users to theirs games and servises. Gamed on PKN vol.7 Future technologies in Dnepropetrovsk. 

Large_wide_bitsubmmit-poster

We Want Your Presentation

BitSummit MMXIV is now behind us, and what a fantastic celebration of indie gaming that was! We were able to record 10 presentations from participating indie game developers on the show floor during the event -- check out our event page to see who took part -- and we'll be publishing these presentations in this Channel towards the end of the week. While at the festival, we met quite a few participants who were interested in taking part in our recordings, but weren't able to prepare a presentation on the spot, and so we're opening up the Channel. If you took part in BitSummit MMXIV and would like to record a PechaKucha presentation to be included here, get in touch! It can be about your experience at BitSummit, about the games you had on show, or an overview of your experience in gaming. Share your story!