SITEWIDE Search Results: “gaming”
Yapı-Endüstri Merkezi A.Ş.
Jan 31, 2013
Pallant House Gallery
Oct 10, 2013
Jun 04, 2015
Mar 18, 2016
The Story of a Sandbox
BY MIKE LAURENCE
@ JANUARY TABLE TALKS
ON JAN 16, 2013
Mike Laurence is a coder and tinkerer. He co-founded Bytebin in order to pursue his dream of moderating forums and resetting passwords for forgetful users (and maybe make a game or two). Mike also loves to sing and dance, as long as he has had two to four IPAs and a glass of bubbly. (All Deepworld art by Quinn Stephens)
"Presentation of the Day" on May 28, 2013.
BY CHUCK CARTER
@ VOL 11
ON FEB 21, 2014
Chuck Carter talks about the game, Myst, that started his career and that he continues to look back on for inspiration. He talks in detail about his 2 year work with Cyan in creating Myst and how the game is a model of the games he wishes to create in the future.
"Presentation of the Day" on March 20, 2014.
BY SERGIO GARZON
@ VOL 18
ON AUG 16, 2013
During a lecture Sergio Garzon gave at the Pacific Health Conference in 2012,
he came across the idea that art therapy is a gentle, free and an evident cure for many mental illnesses, specially those dealing with social-dynamics. His “Los Local” presentation focuses on using art as a form of free health therapy on the streets.
Gamification of our Everyday
BY MATTHEW ROSENBERG
@ VOL 31
ON DEC 04, 2014
Matthew Rosenberg, an architect at M-Rad based in LA predicts our future will become somewhat of a peewee's playhouse. He believes gamifying our everyday life can induce people to live a more meaningful life. In this presentation, he takes us through a few examples of digital and physical projects that use gaming to solve global issues.
"Presentation of the Day" on March 31, 2015.
Müsle gang ga schlofa - Das Vorarlberger Wiegenlied, Ein Buch stellt sich vor: s'Müsle hupft übers Leporello
BY DENISE KOPF
@ VOL 7
ON MAR 20, 2015
Die Grafikerin und Designerin Denise Kopf hat sich ihren Traum erfüllt und ihr liebstes Kinderlied in ein Buch verwandelt. Das gesamte Leporello hat sie mit viel Liebe selbst illustriert. Sie führt uns damit auf eine Reise durchs Traumland gemeinsam mit am Müsle.
Strengthening the Literary Girl Gang
BY GWEN BEATTY
@ VOL 1
ON OCT 15, 2015
Have you ever wanted to write? Hear what this presenter discovered about women authors in the Indie lit community, how the discoveries shaped her approach to composing her own work and what she does to support women in the literary community.
An Open Source Life
BY ROMKE DE HAAN
@ VOL 7
ON DEC 04, 2015
Romke de Haan is a graduate of the program called homeboyz, a non-profit that takes kids in gangs and teaches them technology. Romke will walk you though his journey and his pursuit of happiness.
Participate in Romke's life; he'd be happy to get coffee/lunch/cocktails with you. You can add his calendar by searching Romked@gmail.com on iCal, Google Calendar,
SITEWIDE BLOG POSTS
GameSetWatch on PKN and Gaming
GameSetWatch takes a look at the intersection of PechaKucha Night and game culture in a piece that focuses on two recent Tokyo presenters: Mark Cooke and his "10 games in 10 hours" presentation (Vol. 62) and last month's presentation by Patrick W. Galbraith's on Japanese anime, game, and geek culture (and his just-released book Otaku Encyclopedia).
Self-proclaimed "gaming-fashionista" Kyle McLain is a longtime fan of all things Nintendo. In this edition of Presentation of the Day (from the very special PechaKucha at the Heineken Star Lounge in Harajuku) Kyle goes into depth on the secondary role gaming's famed sidekick Luigi (of the Super Mario Bros. franchise) plays in refererence to his older brother Mario, his emotional range, and his history as a character within the Nintendo compendium.
The Story of a Sandbox
Mike Laurence is a coder, tinkerer, and co-founder of the game development studio Bytebin. In this edition of Presentation of the Day (from TableXI's January Table Talks), Mike speaks of the trials and triumphs found whilst building open-world gaming environments (or sandbox environments as they're called within the gaming community) and cultivating an online fellowship surrounding this massively multiplayer game at the same time.
Software developer Aleksander Lyabah researched the increasing role of games in our everyday life and explained how gamification is used by many leading companies to attract users to theirs games and servises. Gamed on PKN vol.7 Future technologies in Dnepropetrovsk.
From the minute the lights came up at the end of the inaugural BitSummit—a humble but ultimately successful effort—we immediately took the enthusiasm and feedback and support gathered from the first event and set our sights on creating an even better follow-up for 2014. Many of the indie teams who joined us for BitSummit MMXIII have already experienced exciting new levels of collaboration and success over the past year. Simply speaking, BitSummit is having an effect, and we want to build on that momentum. For BitSummit MMXIV (March 7-9) we’ve expanded the size, the length, and the quality, with three days worth of guest speakers and musical guests, combined together in an event unlike anything ever seen.
We Want Your Presentation
BitSummit MMXIV is now behind us, and what a fantastic celebration of indie gaming that was! We were able to record 10 presentations from participating indie game developers on the show floor during the event -- check out our event page to see who took part -- and we'll be publishing these presentations in this Channel towards the end of the week. While at the festival, we met quite a few participants who were interested in taking part in our recordings, but weren't able to prepare a presentation on the spot, and so we're opening up the Channel. If you took part in BitSummit MMXIV and would like to record a PechaKucha presentation to be included here, get in touch! It can be about your experience at BitSummit, about the games you had on show, or an overview of your experience in gaming. Share your story!
The Indie Game Revolution
"Supporting independent games is the same thing as supporting art ... it's an artistic revolution happening right under your nose." Max Temkin talks about the revolutionary change in the computer gaming industry from publisher and distributor producted games to independent games that could be sold directly to the customer. In "The Indie Game Revolution" from PKN Chicago Vol. 29, Temkin gives an overview of independenly created games, like Minecraft, Fez, and Spleunky, in order to show what great games (and great art forms) could be created outside publisher and distributor influences.
Games as art? That's what Eddo Stern will be inviting us to consider at next week's PechaKucha Night Vol. 116 (on Wednesday, July 30). Eddo is a media arts professor at UCLA, and director of the UCLA Game Lab. アートとしてのゲームとは？Eddo SternをペチャクチャナイトVol.116(7/30(水))にご招待。EddoはUCLAのメディアアートプロフェッサー、UCLAのゲームラボのディレクターです。
Gamification of our Everday
Can gamifying our everyday tasks make us more productive? Matthew Rosenberg, an architect at Los Angeles-based firm M-Rad predicts our future will become somewhat of a peewee’s playhouse. In “Gamification of our Everyday” from PKN Toronto Vol. 31 we see that He believes gamifying our everyday life can induce people to live a more meaningful life. Matthew takes us through a few examples of digital and physical projects that use gaming to solve global issues.
The Sun Rising on Dundee
Dundee, Scotland has some sunsets that can challenge Hawaii’s. Graphic designer and PKN Dundee co-organiser Lyall Bruce shows us a thing or two about his beloved city, and what you ought to see when you visit. In “The Sun Rising on Dundee” from PKN Tokyo Vol. 123, he tells us all about Dundee’s architecture, culture, gaming scene, and naturally, its gorgeous sunrises and sunsets.