TABLE XI Search Results: “feedback”
TABLE XI PRESENTATIONS
SITEWIDE Search Results: “feedback”
Apr 08, 2010
Crane Lane Theatre
Sep 29, 2010
Mar 06, 2012
Feb 28, 2012
Oct 19, 2012
Feb 19, 2013
Powered by PechaKucha
Silver Spring Civic Building
Jun 21, 2013
Kyoto International Exhibition Hall Miyakomesse
Mar 07, 2014
Bakehouse Art Complex
Jul 23, 2014
BY KARIN SOUKUP
@ VOL 10
ON SEP 27, 2012
Designer Karin Soukup introduces her interactive app designed for people whose lives have been affected by cancer. Based on a complex wheel of emotions developed through research and beta feedback, she aims to create a social app that uses a system of binary emotional descriptions to allow users to express themselves and provide support for each other.
Social Media in Brick & Mortar
BY JEN & JULIA PISTONE & DEWHURST
@ VOL 1
ON JAN 24, 2013
Jen Pistone and Julia Dewhurst explain the role social media plays in making small local shops profitable, and how to best use the various media outlets to bring in new customers, create an online presence, and build a community around their store. They utilize a variety of means from the seemingly simple photos of a day in the shop, to collaborations with other artists and engineering posts based on statistics and feedback.
Carefrontation: The Gift of Critical Feedback
BY SHEILA COX
@ VOL 1
ON OCT 24, 2013
Sheila Cox confronts us on the topic of confrontation. Why are we afraid of it? Is it better to wait? Do I care enough to say something?
There are three keys to carefrontation:
- It has to be about them
- It has to be timely
- It has to be straightforward, succinct, and clear
Community Crime Prevention
BY RICARDO MALUF
@ VOL 12
ON SEP 20, 2013
Ricardo Maluf explains the feedback from "B.O. Coletivo," a collective project based on the community input of incident reports. For example, users can point out where they got robbed on a city map and alert other users of recurring crimes in the area. The buzz created by the project was so significant that it caught the attention of politicians and major news platforms.
Community for Gamer Feedback
BY MIKE LAURENCE
@ VOL 25
ON MAR 05, 2013
Are twitting, blogging, marketing and advertizing of the most importance when intorducing a creative project or product? To Mike Laurence, the above mentioned strategies are not as valuable as builidng a community. Mike talks in depth about how building a community for people to talk and build relationships has helped to advertize and market his computer game.
Let's Talk Policy
BY ZAHRA EBRAHIM
@ URBAN INNOVATION HAPPY HOUR
ON APR 30, 2014
Zahra Ebrahim wants urban dwellers to be more active in policy decisions that affect their city, and so she proposes to make that happen by targetting a limited number of areas in a city -- in her example, 20 houses selected in 20 wards of Toronto -- and getting them involved in not only talking about issues, but also sharing feedback. The idea is that by starting modestly, this outreach can eventually grow to include even more participants, and therefore progressively raise engagement throughout the city.
Where Games are Going (Or Not)
BY EDDO STERN
@ VOL 116
ON JUL 30, 2014
Artist, game designer, and UCLA Design|Media Arts professor Eddo Stern discusses a number of the projects he has worked on both personally, and in collaboration with his students. Here he shows off three projects in varying stages of development: a sensory deprivation game that uses haptic and audio feedback, a role-playing game that involves an audience of players using motion technology, and a hand-drawn game that incorporates elements of theater.
"Presentation of the Day" on August 22, 2014.
Analog Synthesizers in CGA
BY WES KOOPMANS
@ VOL 10
ON FEB 27, 2016
"I quit after one [piano] lesson. Thats when I learned that you can quit something and that doesn't stop you from doing what you want to do."
In Analog Synthesizers in CGA, from PechaKucha Night New Westminster Vol. 10, Wes Koopmans takes us through a sonic journey into the world of analog synthesizers. Prepare your ears for loops, waves, feedback and some pretty catchy synths in this offbeat (no pun intended) presentation.
This was "PechaKucha of the Day" on Thursday, June 2nd, 2016.
BY EIRIK HAVNES
@ VOL 8
ON MAR 10, 2017
Feedback occurs all around us; in eco systems, cell behavior, memory storage and in the concepts like talking and conversing. Eirik Havnes focuses on different uses of feedback in arts and music, with sound examples of different projects that only uses feedback as it's main medium.
SITEWIDE BLOG POSTS
PKN Musical Comments in Salzburg
During last month's PechaKucha Night in Salzburg Vol. 2, attendees were treated to the first instance -- as far as we know -- of "musical comments." Organizer Bernhard Jenny explains: After our second PechaKucha Night in Salzburg we received numerous positive feedback. Our idea of inviting the John Bruno Quartet for “musical comments” was especially successful. We informed the band in advance about the topic of the presentations, so that after every presentation a short -- mostly amusing -- interlude (approximately 1 minute) was played, like an excerpt of a known song. Live music used for warming up, chilling out and for loosening up in between the presentations. The John Bruno Quartet can be booked worldwide ;-)
Elisa Yon is the organizer of PechaKucha Night in Victoria, and she's been experimenting with the PK 20x20 format a bit, as described below: Elisa Yon, who organized Victoria’s Pecha Kucha night, is now in her first year of the MAA program at Emily Carr. Elisa is an architect who won an architectural design competition that led to her representing Scotland at the 2008 Venice Biennale, so she had no shortage of professional accomplishments to share with her fellow students and faculty. But in her getting-to-know-me Pecha Kucha presentation, she began not with the usual approach of showing slides of her work, but instead shared slides that others had sent her. Elisa asked some important people in her life to send her images that said something about her, and in speaking to those slides, Elisa spoke volumes about her work, character and key relationships. Based on that experience, Elisa is now experimenting with Pecha Kucha as a way of curating self-portraits using contributed images. She’s asked for my help, and I have agreed to solicit 20 images from different people who know me — some well, some not so well– in order to build a collective picture. It’s kind of like a 360 evaluation based on creative feedback rather than analytic feedback. You can read the full post here. Why not try it yourself?
What Is PechaKucha to You?
As part of Bucharest's PechaKucha Night Vol. 7 (see photos here), organizers handed out a simple questionnaire to attendees, to get some feedback on the event and format. Here are some of the key words and thoughts that came out of it: The presentation itself with images, the joy and curiosity of people around me, everything by now, the freedom of expression, the creativity, the social network, the innovative concept and diversity of subjects, interesting presenters and beautiful ideas, atmosphere and place, concision, the idea, presenters' and participants’ spirit and attitude, the format and the moderator, the original subjects, the fact that no one can monopolize the microphone, originality, freedom, the different way of interaction between people, free style, short presentation and super atmosphere, diversity, the format, you cannot get bored by presentations, informal atmosphere and presentations, the golden rule: 20x20.
The Most Valuable Skill
What do Jimi Hendrix and wailing babies have in common? They're both "feedback machines." In today's Presentation of the Day, "The Most Valuable Skill" from Table XI's June Table Talks, DevBootcamp instructor Mike Busch talks about why feedback is the most valuable skill to teach to learners and how it has impacted his life and enriched his relationships. He tells us that all good feedback has to be actionable, specific, and most of all kind.
From the minute the lights came up at the end of the inaugural BitSummit—a humble but ultimately successful effort—we immediately took the enthusiasm and feedback and support gathered from the first event and set our sights on creating an even better follow-up for 2014. Many of the indie teams who joined us for BitSummit MMXIII have already experienced exciting new levels of collaboration and success over the past year. Simply speaking, BitSummit is having an effect, and we want to build on that momentum. For BitSummit MMXIV (March 7-9) we’ve expanded the size, the length, and the quality, with three days worth of guest speakers and musical guests, combined together in an event unlike anything ever seen.
IT for Education
Alexey Dubinsky, a teacher from Dnipropetrovsk Medical Academy, presented in his presentation from PKN Dnipropetrovsk IT::Education his view on the development of education and shared experience in this field. Educational portal DMA was established and is functioning, online counseling and feedback from teachers in Skype and Facebook is being developed for medical students. There is an active digitization of content, useful for gaining knowledge in the medical field, and such systems as Moodle and Digital Health are being mastered. Most valuable assets are people and great attention should be paid to automation in healthcare industry that never stands still. Alexey Dubinsky urged not to throw away old and unwanted computers and transfer them to the needs of the Medical Academy for professional development of future doctors.
Where Games are Going (Or Not)
A head-worn device that allows players to feel 3D space through haptics, rich audio, and visuals -- this is the future of games: Artist, game designer, and UCLA Design|Media Arts professor Eddo Stern discusses a number of the projects he has worked on both personally, and in collaboration with his students. In "Where Games are Going (Or Not)" from PKN Tokyo Vol. 116, he shows off three projects in varying stages of development: a sensory deprivation game that uses haptic and audio feedback, a role-playing game that involves an audience of players using motion technology, and a hand-drawn game that incorporates elements of theater.
Taking September Proposals!
It's never too soon to think about creating a PechaKucha presentation to share with your closest 500 friends at the Ellen Theater! We are taking submissions now -- just email us (firstname.lastname@example.org) 1-2 paragraphs and 3-5 images that give us a sense of what you'd like to present. Pecha Kucha Bozeman #17 will be held September 15 and 16, 2015. And we welcome all of your mind-blowing, inspiring, informative, creative presentation ideas. We love learning about who is in our community! As always, let us know if you have any questions, feedback, ideas - we love to hear from our amazing Bozeman audience.
RWC - Vol 1 Update!
Wow! Our first event was amazing! Thanks to our tech folks - no glitches during our event. We managed to record it two ways - with presenters via camera and room and slides with audio via computer. Our first time presenters were STELLAR! The theme selected in partnership with the San Mateo County History Museum created a wonderful frame for the evening. Although our audience was very modest, we had a surprise guest from HQ - Stephen Leist, who offered us nothing but support and encouraging feedback. It was a wonderful surprise and you can see video via Fuse Theatre's facebook page. We will have the presentations up very soon! Congrats and cheers to all our presenters, attendees and followers! Stacey
Analog Synthesizers in CGA
"I quit after one [piano] lesson. Thats when I learned that you can quit something and that doesn't stop you from doing what you want to do."In Analog Synthesizers in CGA, from PechaKucha Night New Westminster Vol. 10, Wes Koopmans takes us through a sonic journey into the world of analog synthesizers. Prepare your ears for loops, waves, feedback and some pretty catchy synths in this offbeat (no pun intended) presentation.