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SITEWIDE Search Results: “children's games”

PAST VOL 11

Istanbul @ Yapı-Endüstri Merkezi A.Ş.
Sep 15, 2011

PAST VOL 14

Moscow @ DOM
Mar 22, 2011

PAST VOL 7

Moscow @ M'ARS Center for Contemporary Arts
May 25, 2010

PAST VOL 4

Gibsons @ The Arts Building
Jan 11, 2013

PAST UK/Chicago

Chicago @ The Residence of the British Consul General
Jan 18, 2013

PAST VOL 31

Brisbane @ State Library of Queensland
Mar 27, 2013

PAST VOL 31

Cape Town @ The Assembly
Nov 11, 2014

PAST VOL 3

Oklahoma City @ City Pres
Aug 06, 2015

PAST VOL 15

Tampere @ TR1
Sep 03, 2015

PAST PechaKucha Event

Powered by PechaKucha @ Kydd Building
May 06, 2017

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Everything You Know About Video Games Is Wrong

BY COLIN HARVEY
@ VOL 1 ON MAY 03, 2012

The title of writer and academic Colin Harvey's presentation pretty much says it all: "Everything You Know About Video Games Is Wrong." Colin goes through the history of video games -- from Pong all the way to current dog raising simulations -- and reveals a lot of unlikely truths. (in English)

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The Olympic Games and Derbyshire

BY RORY SLATER
@ VOL 6 ON JUL 25, 2012

Rory Slater's presentation reveals what role the county of Derbyshire played in this year's Olympic Games. (in English)

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Interactive Art Through Video Games

BY GREG WHISTANCE-SMITH
@ VOL 15 ON MAR 07, 2013

Greg Whistance-Smith examines what a video game is, and looks at the variety of expressions possible within interactive arts as a whole. He gives several examples of games which he believes have in some way transcended simply being fun, turning into interactive arts or experiences.

"Presentation of the Day" on April 1, 2013.

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The World Through Children's Eyes

BY STEPHANIE FAWBERT
@ VOL 1 ON AUG 27, 2013

Stephanie Fawbert, dicusses her water colour and ink artwork series on children and gender relations. Listen as she explains how children see themselves and each other in the world of adults as well as how the opposite sex perceive each other in her artwork. 

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Games as Interactive Art

BY CHRIS SOLARSKI
@ VOL 114 ON MAY 28, 2014

Artist, game designer, and author Chris Solarski speaks on the points where video games intersect with classical art, film, and animation. He discusses the interactive aspect of games, and how this element fundamentally changes the way we engage with images. 

"Presentation of the Day" on July 11, 2014.

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Life as a Digital Designer

BY HAZEL SAVAGE
@ VOL 6 ON SEP 19, 2014

Hazel Savage is a Nottingham-based digital designer, who builds various games, physical games, silly games and silly physical games. You can play the games mentioned in her presentation here. Hazel is also a part of GameCity - The world’s friendliest videogame festival.

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The Subversive Duck

BY ANNETTE WILLIAMS
@ VOL 22 ON FEB 11, 2015

Librarian Annette Williams reveals the subversive duck, lurking in a children's book near you!

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The Story Behind the Orochen Forest Family

BY HAYLEY HO
@ VOL 27 ON MAY 25, 2016

Hayley Ho shares the story behind her handcrafted wooden toy puzzle which was designed to raise awareness of the Orochen ethnic group in China, and to encourage children to play creatively in the setting of nature.

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How to Sell Video Games to Schools

BY BRANDON PITTSER
@ VOL 22 ON APR 13, 2017

Filament Games has been exclusively focused on developing learning games for over 10 years, and They've recently cracked the code of selling learning games to schools. The want to share their secrets with you! From district administrators to rockstar teachers, they uncover how they use their allies in the field to evangelize for this important pedagogical movement. Brandon Pittser gives a high-level overview of what it takes to make it in the challenging, exciting world of K-12 educational games sales.

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Curation of your children's memories

BY LIRON KROLL
@ VOL 15 ON JUN 12, 2017

Liron Kroll is a photographer and a mother. In this PechaKucha given at Vol. 15 of the London series, Liron tells us how she sees her role to curate her children's memories through wonderful photographer (Liron can you be our mum's please!). 

Social media feeds have taken over from the family photo album and therefore they are places we now look to trigger those precious memories.

Liron you have definitely more than excelled in your ambition and your children are very lucky indeed.

 

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Rethinking Video Games, Slovakia's zerozero Studio, and a First PKN in Fort Lauderdale

Presentations The title of writer and academic Colin Harvey's presentation (from PKN Blue Mountains Vol. 1) pretty much says it all: "Everything You Know About Video Games Is Wrong." Colin goes through the history of video games -- from Pong all the way to current dog raising simulations -- and reveals a lot of unlikely truths. Irakli Eristavi and Pavol Šilla are members of zerozero, one of the most progressive architect studios in Slovakia, and in this presentation (in Slovak, from PKN Kosice Vol. 1) they highlight some of their work. Posters We have one new poster on the Tumblr blog today, for the upcoming PKN Buenos Aires Vol. 25. Pictured above is a poster we uploaded a few days ago for PKN Warsaw Vol. 11, designed by Gosia Herba, who was a presenter at the city's Vol. 10. We shared the poster for last night's PKN San Diego Vol. 15 a while back, but here's a look at one of the intro slides used for the event, that follows the "heart" them. Photos and links The photo above is from the recent PKN Fort Lauderdale Vol. 1, and there's more to see in this Flickr photoset. Organizer Marta Viciedo has also sent us a few press links, with her series getting coverage in both the Sun Sentinel and the Examiner. With the PKN series in Bangkok about to relaunch, here's an interview with that city's new organizer, Scott Coates. The first event of the relaunch, Vol. 5, is set for July 9. Calendar Tonight's (June 20) events are made up of PKN Risor Vol. 2, PKN Glasgow Vol. 8, and PKN Brighton Vol. 15. Tomorrow it's a huge night for PKNs, with 9 events on tap: PKN Hilversum Vol. 2, PKN Norwich Vol. 4, PKN Raleigh Vol. 11, PKN Pittsburgh Vol. 12, PKN Bemidji Vol. 13, PKN Vancouver Vol. 22, PKN Rotherham Vol. 1, PKN Winnipeg Vol. 10, and PKN Bilbao Vol. 12.

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The Olympic Games in Derbyshire, Retail Design, and an Update from Chicago

Presentations Rory Slater's presentation (from PKN Derby Vol. 6) reveals what role the county of Derbyshire played in this year's Olympic Games. Cheng Fengqi is a visual designer, and in his presentation (in Chinese, from PKN Shenzhen Vol. 11) he shows how to arrange retail shops in order to provide a joyful shopping environment for the customer. Posters Today's additions to the Tumblr blog start with the poster you see above for next month's PKN Chicago Vol. 23, designed by Firebelly's Nick Adam -- let us also point you to this fun timelapse video that shows last week's special edition PKN held at the Art Institute of Chicago. Other posters added today include: PKN Buenos Aires Vol. 26, PKN Williamsburg Vol. 2, PKN Xalapa Vol. 12, and PKN Nashville Vol. 8. Photos Today we have a photo gallery [Flickr] for PKN Concepcion Vol. 8 to share, with a few photos to give you a taste of what the event was like. Above, presenters from afar, followed by two happy attendees.  Calendar Tonight (August 23) we have the following events in the calendar: PKN Edinburgh Vol. 19, PKN San Antonio Vol. 7, and PKN Vladimir Vol. 7. Tomorrow, you can look to the following two events: PKN Nagoya Vol. 12 and PKN Guangzhou Vol. 11.

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Walking for Art, Thoughts on Games, and a Teaser Video from Hyderabad

Presentations Walking and taking in art sure sounds like a winning combination, and that's just what you get with First Fridays Artswalk. Mary McGinnis uses her presentation (from PKN Pittsfield Vol. 1) to explain the project. Federico Fasce (of Urustar) talks about how he thinks games can change the world. He believes that games are the most important form of expression of this century. The presentation (in Italian, from PKN Genoa Vol. 1) covers his experience with Privacy Traders, a game designed and developed for high school students. In Privacy Traders, through mechanical trade and exchange, the idea is to stimulate a reflection on the sharing of personal data, on the role of the internet and social networks, and on the importance to better understand the people to whom we entrust sensitive data every day. Posters We have a few new posters on the Tumblr blog today, starting with PKN Nantes Vol. 4 that you see above. Also added were posters for PKN St. Petersburg Vol. 21, as well as for PKN Dunedin Vol. 13 and 14. httpv://www.youtube.com/watch?v=VZB-2v4IcQA Video Here's a video teaser for PKN Hyderabad Vol. 10, which is taking place this coming Saturday (September 1). Calendar There's no PKN on the agenda for tonight, but tomorrow night (August 28) you can catch PKN San Francisco Vol. 51 and PKN Buenos Aires Vol. 26.

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Interactive Art Through Video Games

We kick off a new week of "Presentations of the Day" with this fine example by Greg Whistance-Smith, in which he examines what a video game is, and looks at the variety of expressions possible within interactive arts as a whole. He gives several examples of games which he believes have in some way transcended simply being fun, turning into interactive arts or experiences.

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PechaKucha at BitSummit

We're happy to be taking part in this coming weekend's BitSummit indie game festival in Kyoto (March 7-9), and we'll be doing something a bit different, recording presentations on-site with participating developers. The results will be published on the BitSummit Channel.

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From Concept to Completion

"People are a lot like spaghetti -- there are parts that you can see, and there are other parts that kind of dip and twist beneath." Josh Alves is a children's book illustrator and cartoonist from Glenburn, Maine. He's illustrated chapter books, picture books, and has created graphics and animations for interactive books and mobile games. In "From Concept to Completion" from PKN Bangor, ME Vol. 11 He shares his experience of self-producing his first children's book, "Lilly Bristol, Dinosaur Wrangler".

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Games as Interactive Art

"We're trying to translate these classical concepts from painting -- a static medium -- to 3D environments..." Artist, game designer, and author Chris Solarski speaks on the points where video games intersect with classical art, film, and animation. In "Games as Interactive Art" from PKN Tokyo Vol. 114, he discusses the interactive aspect of games, and how this element fundamentally changes the way we engage with images. 

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Where Games are Going (Or Not)

A head-worn device that allows players to feel 3D space through haptics, rich audio, and visuals -- this is the future of games: Artist, game designer, and UCLA Design|Media Arts professor Eddo Stern discusses a number of the projects he has worked on both personally, and in collaboration with his students. In "Where Games are Going (Or Not)" from PKN Tokyo Vol. 116, he shows off three projects in varying stages of development: a sensory deprivation game that uses haptic and audio feedback, a role-playing game that involves an audience of players using motion technology, and a hand-drawn game that incorporates elements of theater. 

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Banding Together through Games

Making a band means getting lost, building, and fighting evil denizens of space! Roger Hicks talks about his games and how his life has inspired his games to come to life. In "Banding Together through Games" from some special guerilla-style PechaKucha recordings at Tokyo Game Show 2014, we see that his love of music and getting lost, inspired and encouraged him to keep working on developing games, and meeting new people along the way. 

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Press Start to Begin: A World of Board Games

  "Boardgames are as old as civilization itself." In Press Start to Begin: A World of Board Games from PechaKucha Night Hong Kong Vol. 27, Vincent Siu and Wes Mui share a bit about the history, development and social aspects of board games, and its new renaissance.