SITEWIDE Search Results: “children's games”
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May 06, 2017
Everything You Know About Video Games Is Wrong
BY COLIN HARVEY
@ VOL 1
ON MAY 03, 2012
The title of writer and academic Colin Harvey's presentation pretty much says it all: "Everything You Know About Video Games Is Wrong." Colin goes through the history of video games -- from Pong all the way to current dog raising simulations -- and reveals a lot of unlikely truths. (in English)
Games as Interactive Art
BY CHRIS SOLARSKI
@ VOL 114
ON MAY 28, 2014
Artist, game designer, and author Chris Solarski speaks on the points where video games intersect with classical art, film, and animation. He discusses the interactive aspect of games, and how this element fundamentally changes the way we engage with images.
"Presentation of the Day" on July 11, 2014.
Life as a Digital Designer
BY HAZEL SAVAGE
@ VOL 6
ON SEP 19, 2014
How to Sell Video Games to Schools
BY BRANDON PITTSER
@ VOL 22
ON APR 13, 2017
Filament Games has been exclusively focused on developing learning games for over 10 years, and They've recently cracked the code of selling learning games to schools. The want to share their secrets with you! From district administrators to rockstar teachers, they uncover how they use their allies in the field to evangelize for this important pedagogical movement. Brandon Pittser gives a high-level overview of what it takes to make it in the challenging, exciting world of K-12 educational games sales.
Curation of your children's memories
BY LIRON KROLL
@ VOL 15
ON JUN 12, 2017
Liron Kroll is a photographer and a mother. In this PechaKucha given at Vol. 15 of the London series, Liron tells us how she sees her role to curate her children's memories through wonderful photographer (Liron can you be our mum's please!).
Social media feeds have taken over from the family photo album and therefore they are places we now look to trigger those precious memories.
Liron you have definitely more than excelled in your ambition and your children are very lucky indeed.
SITEWIDE BLOG POSTS
Rethinking Video Games, Slovakia's zerozero Studio, and a First PKN in Fort Lauderdale
Presentations The title of writer and academic Colin Harvey's presentation (from PKN Blue Mountains Vol. 1) pretty much says it all: "Everything You Know About Video Games Is Wrong." Colin goes through the history of video games -- from Pong all the way to current dog raising simulations -- and reveals a lot of unlikely truths. Irakli Eristavi and Pavol Šilla are members of zerozero, one of the most progressive architect studios in Slovakia, and in this presentation (in Slovak, from PKN Kosice Vol. 1) they highlight some of their work. Posters We have one new poster on the Tumblr blog today, for the upcoming PKN Buenos Aires Vol. 25. Pictured above is a poster we uploaded a few days ago for PKN Warsaw Vol. 11, designed by Gosia Herba, who was a presenter at the city's Vol. 10. We shared the poster for last night's PKN San Diego Vol. 15 a while back, but here's a look at one of the intro slides used for the event, that follows the "heart" them. Photos and links The photo above is from the recent PKN Fort Lauderdale Vol. 1, and there's more to see in this Flickr photoset. Organizer Marta Viciedo has also sent us a few press links, with her series getting coverage in both the Sun Sentinel and the Examiner. With the PKN series in Bangkok about to relaunch, here's an interview with that city's new organizer, Scott Coates. The first event of the relaunch, Vol. 5, is set for July 9. Calendar Tonight's (June 20) events are made up of PKN Risor Vol. 2, PKN Glasgow Vol. 8, and PKN Brighton Vol. 15. Tomorrow it's a huge night for PKNs, with 9 events on tap: PKN Hilversum Vol. 2, PKN Norwich Vol. 4, PKN Raleigh Vol. 11, PKN Pittsburgh Vol. 12, PKN Bemidji Vol. 13, PKN Vancouver Vol. 22, PKN Rotherham Vol. 1, PKN Winnipeg Vol. 10, and PKN Bilbao Vol. 12.
The Olympic Games in Derbyshire, Retail Design, and an Update from Chicago
Presentations Rory Slater's presentation (from PKN Derby Vol. 6) reveals what role the county of Derbyshire played in this year's Olympic Games. Cheng Fengqi is a visual designer, and in his presentation (in Chinese, from PKN Shenzhen Vol. 11) he shows how to arrange retail shops in order to provide a joyful shopping environment for the customer. Posters Today's additions to the Tumblr blog start with the poster you see above for next month's PKN Chicago Vol. 23, designed by Firebelly's Nick Adam -- let us also point you to this fun timelapse video that shows last week's special edition PKN held at the Art Institute of Chicago. Other posters added today include: PKN Buenos Aires Vol. 26, PKN Williamsburg Vol. 2, PKN Xalapa Vol. 12, and PKN Nashville Vol. 8. Photos Today we have a photo gallery [Flickr] for PKN Concepcion Vol. 8 to share, with a few photos to give you a taste of what the event was like. Above, presenters from afar, followed by two happy attendees. Calendar Tonight (August 23) we have the following events in the calendar: PKN Edinburgh Vol. 19, PKN San Antonio Vol. 7, and PKN Vladimir Vol. 7. Tomorrow, you can look to the following two events: PKN Nagoya Vol. 12 and PKN Guangzhou Vol. 11.
Interactive Art Through Video Games
We kick off a new week of "Presentations of the Day" with this fine example by Greg Whistance-Smith, in which he examines what a video game is, and looks at the variety of expressions possible within interactive arts as a whole. He gives several examples of games which he believes have in some way transcended simply being fun, turning into interactive arts or experiences.
PechaKucha at BitSummit
We're happy to be taking part in this coming weekend's BitSummit indie game festival in Kyoto (March 7-9), and we'll be doing something a bit different, recording presentations on-site with participating developers. The results will be published on the BitSummit Channel.
Games as Interactive Art
"We're trying to translate these classical concepts from painting -- a static medium -- to 3D environments..." Artist, game designer, and author Chris Solarski speaks on the points where video games intersect with classical art, film, and animation. In "Games as Interactive Art" from PKN Tokyo Vol. 114, he discusses the interactive aspect of games, and how this element fundamentally changes the way we engage with images.
Games as art? That's what Eddo Stern will be inviting us to consider at next week's PechaKucha Night Vol. 116 (on Wednesday, July 30). Eddo is a media arts professor at UCLA, and director of the UCLA Game Lab. アートとしてのゲームとは？Eddo SternをペチャクチャナイトVol.116(7/30(水))にご招待。EddoはUCLAのメディアアートプロフェッサー、UCLAのゲームラボのディレクターです。
Where Games are Going (Or Not)
A head-worn device that allows players to feel 3D space through haptics, rich audio, and visuals -- this is the future of games: Artist, game designer, and UCLA Design|Media Arts professor Eddo Stern discusses a number of the projects he has worked on both personally, and in collaboration with his students. In "Where Games are Going (Or Not)" from PKN Tokyo Vol. 116, he shows off three projects in varying stages of development: a sensory deprivation game that uses haptic and audio feedback, a role-playing game that involves an audience of players using motion technology, and a hand-drawn game that incorporates elements of theater.
Banding Together through Games
Making a band means getting lost, building, and fighting evil denizens of space! Roger Hicks talks about his games and how his life has inspired his games to come to life. In "Banding Together through Games" from some special guerilla-style PechaKucha recordings at Tokyo Game Show 2014, we see that his love of music and getting lost, inspired and encouraged him to keep working on developing games, and meeting new people along the way.
Press Start to Begin: A World of Board Games
"Boardgames are as old as civilization itself." In Press Start to Begin: A World of Board Games from PechaKucha Night Hong Kong Vol. 27, Vincent Siu and Wes Mui share a bit about the history, development and social aspects of board games, and its new renaissance.