SITEWIDE Search Results: “Games”
The Brno House of Arts
Mar 30, 2010
Yapı-Endüstri Merkezi A.Ş.
Sep 15, 2011
M'ARS Center for Contemporary Arts
May 25, 2010
The Arts Building
Jan 11, 2013
State Library of Queensland
Mar 27, 2013
Tokyo Game Show 2014
Sep 18, 2014
Sep 03, 2015
Opalka Gallery/The Sage Colleges
Oct 16, 2015
Powered by PechaKucha
May 06, 2017
The Whisky Bond
Nov 02, 2017
BY STEVE JAROS
@ VOL 9
ON APR 07, 2012
Steve Jaros takes a few moments to drop some metaphorical truth bombs, and address some issues surrounding the books, movies, games, and tv shows we consume. In so few words, he makes the argument that we ought not feel guilty about things that entertain us, with the stipulation that we don't hurt someone else in the process.
"Presentation of the Day" on June 17, 2013.
Creative Approach in IT
BY VITALIY KHIT
@ VOL 10
ON DEC 14, 2013
Anita C‘s Art & Life Method
BY ANITA CHANG
@ VOL 119
ON NOV 26, 2014
Anita C moved to earth 5 years ago. Now she is an artist, and also works in PR for a lighting design company. In this presentation, we are introduced to a few of Anita's recent works, as well as upcoming projects. She also introduce the Cytus project, an app music game made by the Taiwanese game company Rayark.
Fire from the Breathless Muck
BY JUSTIN DAVIES
@ VOL 22
ON DEC 12, 2014
Former science teacher and practicing artist Justin Davies delves into the mythical “will-o’-the-wisp” atmospheric ghost lights seen at night over bogs and swamps. Justin gives us a scientific history of methane, oxygen, and carbons.
"Presentation of the Day" on March 6, 2015.
SITEWIDE BLOG POSTS
The Olympic Games in Derbyshire, Retail Design, and an Update from Chicago
Presentations Rory Slater's presentation (from PKN Derby Vol. 6) reveals what role the county of Derbyshire played in this year's Olympic Games. Cheng Fengqi is a visual designer, and in his presentation (in Chinese, from PKN Shenzhen Vol. 11) he shows how to arrange retail shops in order to provide a joyful shopping environment for the customer. Posters Today's additions to the Tumblr blog start with the poster you see above for next month's PKN Chicago Vol. 23, designed by Firebelly's Nick Adam -- let us also point you to this fun timelapse video that shows last week's special edition PKN held at the Art Institute of Chicago. Other posters added today include: PKN Buenos Aires Vol. 26, PKN Williamsburg Vol. 2, PKN Xalapa Vol. 12, and PKN Nashville Vol. 8. Photos Today we have a photo gallery [Flickr] for PKN Concepcion Vol. 8 to share, with a few photos to give you a taste of what the event was like. Above, presenters from afar, followed by two happy attendees. Calendar Tonight (August 23) we have the following events in the calendar: PKN Edinburgh Vol. 19, PKN San Antonio Vol. 7, and PKN Vladimir Vol. 7. Tomorrow, you can look to the following two events: PKN Nagoya Vol. 12 and PKN Guangzhou Vol. 11.
Interactive Art Through Video Games
We kick off a new week of "Presentations of the Day" with this fine example by Greg Whistance-Smith, in which he examines what a video game is, and looks at the variety of expressions possible within interactive arts as a whole. He gives several examples of games which he believes have in some way transcended simply being fun, turning into interactive arts or experiences.
Software developer Aleksander Lyabah researched the increasing role of games in our everyday life and explained how gamification is used by many leading companies to attract users to theirs games and servises. Gamed on PKN vol.7 Future technologies in Dnepropetrovsk.
Game Making Across the Spectrum
In today's Presentation of the Day, "Game Making Across the Spectrum" from PKN Dundee Vol. 2, game developer Danny Parker speaks of his experiences making his own games since he was a child. Danny has produced and exhibited his interactive creativity on numerous platforms, from PC to consoles and more recently on mobile devices.
Creative Appraoch in IT
"If you are a creative person and are able to express yourself, you will always find interest in life directly and live for the moment". Vitaliy Khit, Game Developer in KhitGames, in his presentation from PKN Dnipropetrovsk IT::Reality Vol.10 shares his life experience and advices in IT field.
From the minute the lights came up at the end of the inaugural BitSummit—a humble but ultimately successful effort—we immediately took the enthusiasm and feedback and support gathered from the first event and set our sights on creating an even better follow-up for 2014. Many of the indie teams who joined us for BitSummit MMXIII have already experienced exciting new levels of collaboration and success over the past year. Simply speaking, BitSummit is having an effect, and we want to build on that momentum. For BitSummit MMXIV (March 7-9) we’ve expanded the size, the length, and the quality, with three days worth of guest speakers and musical guests, combined together in an event unlike anything ever seen.
Games as Interactive Art
"We're trying to translate these classical concepts from painting -- a static medium -- to 3D environments..." Artist, game designer, and author Chris Solarski speaks on the points where video games intersect with classical art, film, and animation. In "Games as Interactive Art" from PKN Tokyo Vol. 114, he discusses the interactive aspect of games, and how this element fundamentally changes the way we engage with images.
Where Games are Going (Or Not)
A head-worn device that allows players to feel 3D space through haptics, rich audio, and visuals -- this is the future of games: Artist, game designer, and UCLA Design|Media Arts professor Eddo Stern discusses a number of the projects he has worked on both personally, and in collaboration with his students. In "Where Games are Going (Or Not)" from PKN Tokyo Vol. 116, he shows off three projects in varying stages of development: a sensory deprivation game that uses haptic and audio feedback, a role-playing game that involves an audience of players using motion technology, and a hand-drawn game that incorporates elements of theater.
Banding Together through Games
Making a band means getting lost, building, and fighting evil denizens of space! Roger Hicks talks about his games and how his life has inspired his games to come to life. In "Banding Together through Games" from some special guerilla-style PechaKucha recordings at Tokyo Game Show 2014, we see that his love of music and getting lost, inspired and encouraged him to keep working on developing games, and meeting new people along the way.
Press Start to Begin: A World of Board Games
"Boardgames are as old as civilization itself." In Press Start to Begin: A World of Board Games from PechaKucha Night Hong Kong Vol. 27, Vincent Siu and Wes Mui share a bit about the history, development and social aspects of board games, and its new renaissance.