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SITEWIDE Search Results: “Games”

PAST VOL 3

Brno @ The Brno House of Arts
Mar 30, 2010

PAST VOL 11

Istanbul @ Yapı-Endüstri Merkezi A.Ş.
Sep 15, 2011

PAST VOL 7

Moscow @ M'ARS Center for Contemporary Arts
May 25, 2010

PAST VOL 4

Gibsons @ The Arts Building
Jan 11, 2013

PAST VOL 31

Brisbane @ State Library of Queensland
Mar 27, 2013

PAST Tokyo Game Show 2014

BitSummit @ Makuhari Messe
Sep 18, 2014

PAST VOL 15

Tampere @ TR1
Sep 03, 2015

PAST VOL 9

Albany, NY @ Opalka Gallery/The Sage Colleges
Oct 16, 2015

PAST PechaKucha Event

Powered by PechaKucha @ Kydd Building
May 06, 2017

PAST VOL 33

Glasgow @ The Whisky Bond
Nov 02, 2017

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Guilty Pleasures

BY STEVE JAROS
@ VOL 9 ON APR 07, 2012

Steve Jaros takes a few moments to drop some metaphorical truth bombs, and address some issues surrounding the books, movies, games, and tv shows we consume. In so few words, he makes the argument that we ought not feel guilty about things that entertain us, with the stipulation that we don't hurt someone else in the process.

"Presentation of the Day" on June 17, 2013.

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Creative Approach in IT

BY VITALIY KHIT
@ VOL 10 ON DEC 14, 2013

"If you are a creative person and are able to express yourself, you will always find interest in life directly and live for the moment".

Vitaliy Khit, Game Developer in KhitGames, in his presentation from PKN Dnipropetrovsk IT::Reality Vol.10 shares his life experience and advices in IT field.

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Anita C‘s Art & Life Method

BY ANITA CHANG
@ VOL 119 ON NOV 26, 2014

Anita C moved to earth 5 years ago. Now she is an artist, and also works in PR for a lighting design company. In this presentation, we are introduced to a few of Anita's recent works, as well as upcoming projects. She also introduce the Cytus project, an app music game made by the Taiwanese game company Rayark.

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Fire from the Breathless Muck

BY JUSTIN DAVIES
@ VOL 22 ON DEC 12, 2014

Former science teacher and practicing artist Justin Davies delves into the mythical “will-o’-the-wisp” atmospheric ghost lights seen at night over bogs and swamps. Justin gives us a scientific history of methane, oxygen, and carbons.

"Presentation of the Day" on March 6, 2015.

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The Sun Rising on Dundee

BY LYALL BRUCE
@ VOL 123 ON MAR 20, 2015

Lyall Bruce explores the town of Dundee in Scotland. He talks about the landscape, architecture, cultural history, as well as the gorgeous sunrises and sunsets of his beloved city. 

"Presentation of the Day" on April 17, 2015.

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What's 'Cool Japan'?

BY BENJAMIN BOAS
@ VOL 124 ON APR 22, 2015

最近よく聞く「Cool Japan / クールジャパン」って何でしょう?子供の時から漫画やアニメ、テレビゲームなど日本のサブカルチャーにハマり、日本人以上に日本人らしいアメリカ人のBenjamin Boas(ベンジャミン・ボアス)さんが、自身の体験からクールジャパンを熱く語ります!

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Football cliché's can be nuts

BY JOJO DEBRAZZA
@ VOL 4 ON JAN 19, 2016

The terms and cliches used in football can be confusing and sometimes odd to children, writer and football development officer JoJo Debrazza tells us a story that shows just how crazy they may seem to young ears and minds.

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To Beat, or Not to Beat

BY KIERON MARRINER
@ VOL 6 ON JUN 28, 2016

Ex-operations manager and prison officer Kieron Marriner talks us thourgh his experiences working as a beater on pheasant shoots.

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Jugando con la música

BY GOYO REYNA
@ VOL 2 ON APR 28, 2016

Goyo Reyna nos cuenta sus inicios de como empezo a cantar.

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The Story Behind the Orochen Forest Family

BY HAYLEY HO
@ VOL 27 ON MAY 25, 2016

Hayley Ho shares the story behind her handcrafted wooden toy puzzle which was designed to raise awareness of the Orochen ethnic group in China, and to encourage children to play creatively in the setting of nature.

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The Olympic Games in Derbyshire, Retail Design, and an Update from Chicago

Presentations Rory Slater's presentation (from PKN Derby Vol. 6) reveals what role the county of Derbyshire played in this year's Olympic Games. Cheng Fengqi is a visual designer, and in his presentation (in Chinese, from PKN Shenzhen Vol. 11) he shows how to arrange retail shops in order to provide a joyful shopping environment for the customer. Posters Today's additions to the Tumblr blog start with the poster you see above for next month's PKN Chicago Vol. 23, designed by Firebelly's Nick Adam -- let us also point you to this fun timelapse video that shows last week's special edition PKN held at the Art Institute of Chicago. Other posters added today include: PKN Buenos Aires Vol. 26, PKN Williamsburg Vol. 2, PKN Xalapa Vol. 12, and PKN Nashville Vol. 8. Photos Today we have a photo gallery [Flickr] for PKN Concepcion Vol. 8 to share, with a few photos to give you a taste of what the event was like. Above, presenters from afar, followed by two happy attendees.  Calendar Tonight (August 23) we have the following events in the calendar: PKN Edinburgh Vol. 19, PKN San Antonio Vol. 7, and PKN Vladimir Vol. 7. Tomorrow, you can look to the following two events: PKN Nagoya Vol. 12 and PKN Guangzhou Vol. 11.

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Interactive Art Through Video Games

We kick off a new week of "Presentations of the Day" with this fine example by Greg Whistance-Smith, in which he examines what a video game is, and looks at the variety of expressions possible within interactive arts as a whole. He gives several examples of games which he believes have in some way transcended simply being fun, turning into interactive arts or experiences.

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Gamification

Software developer Aleksander Lyabah researched the increasing role of games in our everyday life and explained how gamification is used by many leading companies to attract users to theirs games and servises. Gamed on PKN vol.7 Future technologies in Dnepropetrovsk. 

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Game Making Across the Spectrum

In today's Presentation of the Day, "Game Making Across the Spectrum" from PKN Dundee Vol. 2, game developer Danny Parker speaks of his experiences making his own games since he was a child. Danny has produced and exhibited his interactive creativity on numerous platforms, from PC to consoles and more recently on mobile devices.

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Creative Appraoch in IT

"If you are a creative person and are able to express yourself, you will always find interest in life directly and live for the moment". Vitaliy Khit, Game Developer in KhitGames, in his presentation from PKN Dnipropetrovsk IT::Reality Vol.10 shares his life experience and advices in IT field.

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BitSummit MMXIV

From the minute the lights came up at the end of the inaugural BitSummit—a humble but ultimately successful effort—we immediately took the enthusiasm and feedback and support gathered from the first event and set our sights on creating an even better follow-up for 2014. Many of the indie teams who joined us for BitSummit MMXIII have already experienced exciting new levels of collaboration and success over the past year. Simply speaking, BitSummit is having an effect, and we want to build on that momentum. For BitSummit MMXIV (March 7-9) we’ve expanded the size, the length, and the quality, with three days worth of guest speakers and musical guests, combined together in an event unlike anything ever seen.

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Games as Interactive Art

"We're trying to translate these classical concepts from painting -- a static medium -- to 3D environments..." Artist, game designer, and author Chris Solarski speaks on the points where video games intersect with classical art, film, and animation. In "Games as Interactive Art" from PKN Tokyo Vol. 114, he discusses the interactive aspect of games, and how this element fundamentally changes the way we engage with images. 

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Where Games are Going (Or Not)

A head-worn device that allows players to feel 3D space through haptics, rich audio, and visuals -- this is the future of games: Artist, game designer, and UCLA Design|Media Arts professor Eddo Stern discusses a number of the projects he has worked on both personally, and in collaboration with his students. In "Where Games are Going (Or Not)" from PKN Tokyo Vol. 116, he shows off three projects in varying stages of development: a sensory deprivation game that uses haptic and audio feedback, a role-playing game that involves an audience of players using motion technology, and a hand-drawn game that incorporates elements of theater. 

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Banding Together through Games

Making a band means getting lost, building, and fighting evil denizens of space! Roger Hicks talks about his games and how his life has inspired his games to come to life. In "Banding Together through Games" from some special guerilla-style PechaKucha recordings at Tokyo Game Show 2014, we see that his love of music and getting lost, inspired and encouraged him to keep working on developing games, and meeting new people along the way. 

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Press Start to Begin: A World of Board Games

  "Boardgames are as old as civilization itself." In Press Start to Begin: A World of Board Games from PechaKucha Night Hong Kong Vol. 27, Vincent Siu and Wes Mui share a bit about the history, development and social aspects of board games, and its new renaissance.