Peter Meldal presents Teslagrad, a breakout success for Rain games. However, just because a project went well doesn't mean some parts of it did not go terribly wrong as well. This is a look at 2 things that the team wish we got right the first time around.
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Everything You Know About Video Games Is Wrong
BY COLIN HARVEY
@ VOL 1
ON MAY 03, 2012
The title of writer and academic Colin Harvey's presentation pretty much says it all: "Everything You Know About Video Games Is Wrong." Colin goes through the history of video games -- from Pong all the way to current dog raising simulations -- and reveals a lot of unlikely truths. (in English)
Interactive Art Through Video Games
BY GREG WHISTANCE-SMITH
@ VOL 15
ON MAR 07, 2013
Greg Whistance-Smith examines what a video game is, and looks at the variety of expressions possible within interactive arts as a whole. He gives several examples of games which he believes have in some way transcended simply being fun, turning into interactive arts or experiences.
"Presentation of the Day" on April 1, 2013.
The Indie Game Revolution
BY MAX TEMKIN
@ VOL 29
ON MAR 04, 2014
Max Temkin talks about the revolutionary change in the computer gaming industry from publisher and distributor producted games to independent games that could be sold directly to the customer. Temkin gives an overview of independenly created games, like minecraft, fez, and spleunky, in order to show what great games (and great art forms) could be created outside publisher and distributor influences.
"Presentation of the Day" on April 2, 2014.
Games as Interactive Art
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@ VOL 114
ON MAY 28, 2014
Artist, game designer, and author Chris Solarski speaks on the points where video games intersect with classical art, film, and animation. He discusses the interactive aspect of games, and how this element fundamentally changes the way we engage with images.
"Presentation of the Day" on July 11, 2014.
Life as a Digital Designer
BY HAZEL SAVAGE
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How to Sell Video Games to Schools
BY BRANDON PITTSER
@ VOL 22
ON APR 13, 2017
Filament Games has been exclusively focused on developing learning games for over 10 years, and They've recently cracked the code of selling learning games to schools. The want to share their secrets with you! From district administrators to rockstar teachers, they uncover how they use their allies in the field to evangelize for this important pedagogical movement. Brandon Pittser gives a high-level overview of what it takes to make it in the challenging, exciting world of K-12 educational games sales.