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Chris Solarski

Author and Artist Game Designer, Solarski Studio in Zurich

Games as Interactive Art

PRESENTED ON MAY 28, 2014
IN TOKYO @ VOL 114

Artist, game designer, and author Chris Solarski speaks on the points where video games intersect with classical art, film, and animation. He discusses the interactive aspect of games, and how this element fundamentally changes the way we engage with images. 

"Presentation of the Day" on July 11, 2014.

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Everything You Know About Video Games Is Wrong

BY COLIN HARVEY
@ VOL 1 ON MAY 03, 2012

The title of writer and academic Colin Harvey's presentation pretty much says it all: "Everything You Know About Video Games Is Wrong." Colin goes through the history of video games -- from Pong all the way to current dog raising simulations -- and reveals a lot of unlikely truths. (in English)

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Interactive Art Through Video Games

BY GREG WHISTANCE-SMITH
@ VOL 15 ON MAR 07, 2013

Greg Whistance-Smith examines what a video game is, and looks at the variety of expressions possible within interactive arts as a whole. He gives several examples of games which he believes have in some way transcended simply being fun, turning into interactive arts or experiences.

"Presentation of the Day" on April 1, 2013.

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Block Legend

BY ALVIN PHU
@ BITSUMMIT MMXIV ON MAR 07, 2014

Alvin Phu is a Tokyo-based indie game developer who shares how he got started making games, leading to the release of Block Legend on iOS, which came out -- and was proudly featured at the top of the iTunes App Store -- on the day this presentation was recorded.

This presentation was recorded live at BitSummit MMXIV, the 2nd edition of the Kyoto-based indie game festival. 

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The Indie Game Revolution

BY MAX TEMKIN
@ VOL 29 ON MAR 04, 2014

Max Temkin talks about the revolutionary change in the computer gaming industry from publisher and distributor producted games to independent games that could be sold directly to the customer. Temkin gives an overview of independenly created games, like minecraft, fez, and spleunky, in order to show what great games (and great art forms) could be created outside publisher and distributor influences. 

"Presentation of the Day" on April 2, 2014.

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Time and Interaction

BY PIPPIN BARR
@ VOL 3 ON JUN 20, 2014

Video game maker, critic, and professor Pippin Barr speaks on the interactive medium of games, and how the concept of time is exhibited within the medium. From games where you must complete a number frenetic tasks lest your character die, to those where your character is sentenced to 100 real-life years in prison (i.e. we will never live to see what happens at the end of his sentence), Pippin demonstrates the power interactivity can have over our thoughts on time.

www.pippinbarr.com

"Presentation of the Day" on July 7, 2014.

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Where Games are Going (Or Not)

BY EDDO STERN
@ VOL 116 ON JUL 30, 2014

Artist, game designer, and UCLA Design|Media Arts professor Eddo Stern discusses a number of the projects he has worked on both personally, and in collaboration with his students. Here he shows off three projects in varying stages of development: a sensory deprivation game that uses haptic and audio feedback, a role-playing game that involves an audience of players using motion technology, and a hand-drawn game that incorporates elements of theater. 

"Presentation of the Day" on August 22, 2014. 

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Pacing in Games

BY PETE ELLIS
@ VOL 1 ON AUG 25, 2015

Why does pacing in storytelling matter and in particular, pacing in games. Pete Ellis uses classic scenes from films and one of his favourite video RPGs to show us how great pacing supercharges those emotional cliffhangers.  

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Evolution of Love and Sexuality in Games

BY HANNAH BEUGER
@ VOL 13 ON FEB 24, 2015

Hannah Beuger is student game design en deed onderzoek naar de ontwikkeling van sexualiteit in games. Ze laat zien hoe dit vanaf 1979 tot nu ontwikkelde.

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How to Sell Video Games to Schools

BY BRANDON PITTSER
@ VOL 22 ON APR 13, 2017

Filament Games has been exclusively focused on developing learning games for over 10 years, and They've recently cracked the code of selling learning games to schools. The want to share their secrets with you! From district administrators to rockstar teachers, they uncover how they use their allies in the field to evangelize for this important pedagogical movement. Brandon Pittser gives a high-level overview of what it takes to make it in the challenging, exciting world of K-12 educational games sales.