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PechaKucha Presentation

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Dale Weiss

Architect, GuernseyTingle in Williamsburg, Virginia

Eye Spy

PRESENTED ON MAY 24, 2014
IN WILLIAMSBURG @ VOL 7

When Dale Weiss started noticing images of single eyes showing up in his Facebook feed, he started annoying all his freinds with games of 'I Spy With My One Eye.' In this PechaKucha, he takes the game up a notch, but was clever enough to launch rolled up dollar bills into the audience as an incentive to guessers.

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The Olympic Games and Derbyshire

BY RORY SLATER
@ VOL 6 ON JUL 25, 2012

Rory Slater's presentation reveals what role the county of Derbyshire played in this year's Olympic Games. (in English)

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Interactive Art Through Video Games

BY GREG WHISTANCE-SMITH
@ VOL 15 ON MAR 07, 2013

Greg Whistance-Smith examines what a video game is, and looks at the variety of expressions possible within interactive arts as a whole. He gives several examples of games which he believes have in some way transcended simply being fun, turning into interactive arts or experiences.

"Presentation of the Day" on April 1, 2013.

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Competitive Scrabble

BY DAN HECK
@ VOL 3 ON JAN 13, 2011

Dan Heck is part of the Des Moines Scrabble Club. He outlines the meeting times, rules, and type of people that come. He also explains the differences between competitive scrabble and leisurely scrabble as well as giving some tips on how to win.

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The Indie Game Revolution

BY MAX TEMKIN
@ VOL 29 ON MAR 04, 2014

Max Temkin talks about the revolutionary change in the computer gaming industry from publisher and distributor producted games to independent games that could be sold directly to the customer. Temkin gives an overview of independenly created games, like minecraft, fez, and spleunky, in order to show what great games (and great art forms) could be created outside publisher and distributor influences. 

"Presentation of the Day" on April 2, 2014.

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Games as Interactive Art

BY CHRIS SOLARSKI
@ VOL 114 ON MAY 28, 2014

Artist, game designer, and author Chris Solarski speaks on the points where video games intersect with classical art, film, and animation. He discusses the interactive aspect of games, and how this element fundamentally changes the way we engage with images. 

"Presentation of the Day" on July 11, 2014.

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Pacing in Games

BY PETE ELLIS
@ VOL 1 ON AUG 25, 2015

Why does pacing in storytelling matter and in particular, pacing in games. Pete Ellis uses classic scenes from films and one of his favourite video RPGs to show us how great pacing supercharges those emotional cliffhangers.  

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Evolution of Love and Sexuality in Games

BY HANNAH BEUGER
@ VOL 13 ON FEB 24, 2015

Hannah Beuger is student game design en deed onderzoek naar de ontwikkeling van sexualiteit in games. Ze laat zien hoe dit vanaf 1979 tot nu ontwikkelde.

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CHANGE YOUR WORLD WITH WORD GAMES

BY JUNKO AKIYAMA
@ VOL 13 ON JUN 04, 2016

大阪には「オモシロイ」人が多い、というイメージがあるかもしれません。しかし、ジュンコイキさんは、子育ての悩みから「コモシロイ」を見出します。オモシロイとコモシロイの違いって?それはぜひプレゼンテーションの中で!

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How to Sell Video Games to Schools

BY BRANDON PITTSER
@ VOL 22 ON APR 13, 2017

Filament Games has been exclusively focused on developing learning games for over 10 years, and They've recently cracked the code of selling learning games to schools. The want to share their secrets with you! From district administrators to rockstar teachers, they uncover how they use their allies in the field to evangelize for this important pedagogical movement. Brandon Pittser gives a high-level overview of what it takes to make it in the challenging, exciting world of K-12 educational games sales.