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PechaKucha Presentation

Sha Hwang takes us through the history of .gifs, and their use in society, as an emotive vocabulary for current events, sports, and every day life.

Sha is an information designer and technologist based mostly in Brooklyn. A failed architect and an accidental entrepreneur, Sha has designed and built work for clients such as the New York Times, MTV, Flickr, and Adobe. Previously, Sha worked at Stamen Design and later cofounded the company Movity, which was acquired by Trulia. Sha spends his nights trawling Tumblr and printing gifs as Gifpop and his days working with Nava to improve healthcare.gov and other parts of government.

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Speaking in a Visual Language

BY SEAN ARDEN
@ VOL 3 ON SEP 28, 2013

Artist Erin Siddal and media-maker Sean Arden examine the subtleties of technology and how these subtleties are central to the experience of media. Erin and Sean utilize visual language through time-lapse photography, and experiment with its ability to evoke stories and emotions. 

 

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Getting Out, Getting Animated

BY SIMON HOWE
@ VOL 22 ON MAR 04, 2014

"Collective Creativity is something I am increasingly interested in and a part of."

In "Getting Out, Getting Animated" from PechaKucha Night Melbourne Vol. 22 Simon Howe shares how he started out working behind the scenes in a film-based theater, but as technology caught up with him, he was forced to look to other avenues for work. Simon talks about his trials and triumphs, on working in a creative group, and his work in animation.  

 

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Quest for Truth in a Digital Age

BY LISA WENGER
@ VOL 10 ON JUN 06, 2014

Lisa Wenger's work is a quest for truth in a digital age. As viewers, we are constantly bombarded with images of perfection, which are often so beautiful that they have become grotesque. She chooses to emphasize and praise imperfections in her portraits rather than allow media to persuade us that only perfection is beautiful. 

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Life Needs Internet

BY JEROEN VAN LOON
@ VOL 10 ON APR 22, 2014

Life Needs Internet aims to document how we currently feel about the Internet. This differs per culture, generation, country or even city; there is no global digital culture. While in 2013 39% of the world’s population had access to the Internet, writing a letter is still a technology that is roughly available to anyone. It’s a simple, low-cost and low-tech way to document thoughts and feelings. The global influence of the Internet is preserved through a traditional medium; each handwritten letter is a unique cultural artefact. Together these letters create an archaeological insight into digital culture.

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Digital Art

BY YUKIKO SHIKOTO
@ JAPANESE ART OR ART IN JAPAN? ON FEB 19, 2015

Yukiko Shikoto explores the world between art and digital technology. She talks about Japanese artists that use technology to create wonderful and beautiful digital art.

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Translating the Digital into the Physical World

BY JEFF DONALDSON
@ VOL 5 ON SEP 14, 2015

Jeff Donaldson takes us into his obsession with the glitch world - creating knits and woven fabrics generated by game consoles, websites, data backups, and viruses to create physical, and wearable items!

Jeff  is an artist and designer based in Maryland. In 2001 Donaldson began preparing video hardware to intentionally short-circuit. This practice is the foundation for his textile and surface design practice.

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SECRET.RAR

BY JAN HUIJBEN
@ VOL 15 ON OCT 06, 2015

Wat kun je nog geheim houden in het digitale tijdperk? Secret.rar is een extreme tegenreactie op de neiging je hele hebben en houden op internet te zetten. Kunstenaar Jan Huijben weet geheimen zo diep weg te stoppen, dat het makkelijk is om ze ook weer te vergeten.

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Art and Virtual Reality: Staging the Real with Accessible Technology

BY RONNIE CLARKE
@ VOL 11 ON MAY 06, 2016

"How do you log off in the real life? How do I separate from my digital self? I think you have to be unconscious."

In Art and Virtual Reality: Staging the Real with Accessible Technology from PechaKucha Night Markham Vol. 11, Ronnie Clarke is an artist focusing in media and performance, whose current work addresses the body, the self and social relationships in physical and digital spaces.  Her talk brings art and accessible technology together to question what it means to be present and to really interact with one another.

This was "PechaKucha of the Day" on Tuesday, September 6th, 2016. 

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Virtual Artifacts/Internet Art Culture

BY STEPHANIE WU
@ VOL 12 ON SEP 30, 2016

Stephanie Wu is a new media artist examining the role of escapism in today’s society and creates imaginary spaces using digital animations and installations. Digital arts have shifted our ideals of what art looks like and how it should be experienced. Her talk questions if the Internet can be an art medium.