PechaKucha Presentation

Presenter_bw_phil_pony

Phil Zoshak

Programs Coordinator- Page 15/ Founder- Play15, Page 15 in Orlando

Phil, the Quest

PRESENTED ON SEP 20, 2013
IN ORLANDO @ VOL 11

Before high school, Phil Zoshak was a socially-awkward student with below-average reading skills taking remedial classes. Video games changed his life for the better. In college he got overly addicted to a game called World of Warcraft and threw away four years of his life. Too much of a good thing is a bad thing. Phil escaped and soon found his dream job. Now he is launching a program called Play 15 which will utilize the good points about gaming to teach reading, writing, and problem-solving to kids who are in the situation he was once in.

"Presentation of the Day" on December 14, 2013.

APPLAUD THIS!
Thumb_5_44556bbda261a856e9eafa2ddea33c215385c45aedb7

Everything You Know About Video Games Is Wrong

BY COLIN HARVEY
@ VOL 1 ON MAY 03, 2012

The title of writer and academic Colin Harvey's presentation pretty much says it all: "Everything You Know About Video Games Is Wrong." Colin goes through the history of video games -- from Pong all the way to current dog raising simulations -- and reveals a lot of unlikely truths. (in English)

Thumb_1_53512f06074b41c95b931ada93421665a161ba2d8134

The Olympic Games and Derbyshire

BY RORY SLATER
@ VOL 6 ON JUL 25, 2012

Rory Slater's presentation reveals what role the county of Derbyshire played in this year's Olympic Games. (in English)

Thumb_1._20pkn_2015_20master_20presentation.106

Interactive Art Through Video Games

BY GREG WHISTANCE-SMITH
@ VOL 15 ON MAR 07, 2013

Greg Whistance-Smith examines what a video game is, and looks at the variety of expressions possible within interactive arts as a whole. He gives several examples of games which he believes have in some way transcended simply being fun, turning into interactive arts or experiences.

"Presentation of the Day" on April 1, 2013.

Thumb_journey

Games as Interactive Art

BY CHRIS SOLARSKI
@ VOL 114 ON MAY 28, 2014

Artist, game designer, and author Chris Solarski speaks on the points where video games intersect with classical art, film, and animation. He discusses the interactive aspect of games, and how this element fundamentally changes the way we engage with images. 

"Presentation of the Day" on July 11, 2014.

Thumb_17

Banding Together through Games

BY ROGER HICKS
@ TOKYO GAME SHOW 2014 ON SEP 18, 2014

Roger Hicks talks about his games and how his life has inspired his games to come to life. His love of music and getting lost, inspired and encouraged him to keep working on developing games, and meeting new people along the way. 

Making a band can mean more than getting together to make music. It can bring people together, to get lost, make music, and fight evil galactical wars.   

"Presentation of the Day" on October 3, 2014.

Thumb_slide11

Life as a Digital Designer

BY HAZEL SAVAGE
@ VOL 6 ON SEP 19, 2014

Hazel Savage is a Nottingham-based digital designer, who builds various games, physical games, silly games and silly physical games. You can play the games mentioned in her presentation here. Hazel is also a part of GameCity - The world’s friendliest videogame festival.

Thumb_slide1

Pacing in Games

BY PETE ELLIS
@ VOL 1 ON AUG 25, 2015

Why does pacing in storytelling matter and in particular, pacing in games. Pete Ellis uses classic scenes from films and one of his favourite video RPGs to show us how great pacing supercharges those emotional cliffhangers.  

Thumb_hannah_beuger01-20.008

Evolution of Love and Sexuality in Games

BY HANNAH BEUGER
@ VOL 13 ON FEB 24, 2015

Hannah Beuger is student game design en deed onderzoek naar de ontwikkeling van sexualiteit in games. Ze laat zien hoe dit vanaf 1979 tot nu ontwikkelde.

Thumb_slide23

How to Sell Video Games to Schools

BY BRANDON PITTSER
@ VOL 22 ON APR 13, 2017

Filament Games has been exclusively focused on developing learning games for over 10 years, and They've recently cracked the code of selling learning games to schools. The want to share their secrets with you! From district administrators to rockstar teachers, they uncover how they use their allies in the field to evangelize for this important pedagogical movement. Brandon Pittser gives a high-level overview of what it takes to make it in the challenging, exciting world of K-12 educational games sales.