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PechaKucha Presentation

Curiosity Leads to Creativity

PRESENTED ON FEB 20, 2013
IN HONG KONG @ VOL 14

Cara To explains how her incessant curiosity has led her through a variety of fields in her life, from biochemistry, to video game design. She talks about some of the projects she has undertaken along the way, and her determination to act, and throw her doubts aside.

"Presentation of the Day" on June 13, 2013.

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Everything You Know About Video Games Is Wrong

BY COLIN HARVEY
@ VOL 1 ON MAY 03, 2012

The title of writer and academic Colin Harvey's presentation pretty much says it all: "Everything You Know About Video Games Is Wrong." Colin goes through the history of video games -- from Pong all the way to current dog raising simulations -- and reveals a lot of unlikely truths. (in English)

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One Thing Leads To Another

BY MARK PRIMACK
@ VOL 2 ON FEB 08, 2013

In his presentation, Mark Primack introduces a proposal to grow a living dome in Santa Cruz as a response to Global warming, inspired by the world famous Tree Circus.

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Interactive Art Through Video Games

BY GREG WHISTANCE-SMITH
@ VOL 15 ON MAR 07, 2013

Greg Whistance-Smith examines what a video game is, and looks at the variety of expressions possible within interactive arts as a whole. He gives several examples of games which he believes have in some way transcended simply being fun, turning into interactive arts or experiences.

"Presentation of the Day" on April 1, 2013.

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Game Making Across the Spectrum

BY DANNY PARKER
@ VOL 2 ON FEB 28, 2012

Danny Parker has been making his own games since childhood. In this presentation he walks us through his video gaming journey, encouraging us to make more games ourselves. 

"Presentation of the Day" on September 4, 2013.

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The Power of Play

BY BRIAN CORRIGAN
@ VOL 19 ON SEP 20, 2013

Brian Corrigan, an independent creative strategist, talks passionately about his idea of the "power of play" and its ability to transform cities into positive places. Through his past, most recent, and future projects, he puts this idea into action in order to help communities to be more creative and reimagine new futures. 

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Rainblocks

BY ERIC KOZIOL
@ BITSUMMIT MMXIV ON MAR 07, 2014

Eric Koziol (Let's Playing) is a Nara-based game developer, and here he walks us through his design philosophy, and specifically how he approached the development of his upcoming game, Rainblocks.

This presentation was recorded live at BitSummit MMXIV, the 2nd edition of the Kyoto-based indie game festival. 

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Time and Interaction

BY PIPPIN BARR
@ VOL 3 ON JUN 20, 2014

Video game maker, critic, and professor Pippin Barr speaks on the interactive medium of games, and how the concept of time is exhibited within the medium. From games where you must complete a number frenetic tasks lest your character die, to those where your character is sentenced to 100 real-life years in prison (i.e. we will never live to see what happens at the end of his sentence), Pippin demonstrates the power interactivity can have over our thoughts on time.

www.pippinbarr.com

"Presentation of the Day" on July 7, 2014.

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Games as Interactive Art

BY CHRIS SOLARSKI
@ VOL 114 ON MAY 28, 2014

Artist, game designer, and author Chris Solarski speaks on the points where video games intersect with classical art, film, and animation. He discusses the interactive aspect of games, and how this element fundamentally changes the way we engage with images. 

"Presentation of the Day" on July 11, 2014.

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Where Games are Going (Or Not)

BY EDDO STERN
@ VOL 116 ON JUL 30, 2014

Artist, game designer, and UCLA Design|Media Arts professor Eddo Stern discusses a number of the projects he has worked on both personally, and in collaboration with his students. Here he shows off three projects in varying stages of development: a sensory deprivation game that uses haptic and audio feedback, a role-playing game that involves an audience of players using motion technology, and a hand-drawn game that incorporates elements of theater.