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PechaKucha Presentation

Curiosity Leads to Creativity

PRESENTED ON FEB 20, 2013
IN HONG KONG @ VOL 14

Cara To explains how her incessant curiosity has led her through a variety of fields in her life, from biochemistry, to video game design. She talks about some of the projects she has undertaken along the way, and her determination to act, and throw her doubts aside.

"Presentation of the Day" on June 13, 2013.

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Everything You Know About Video Games Is Wrong

BY COLIN HARVEY
@ VOL 1 ON MAY 03, 2012

The title of writer and academic Colin Harvey's presentation pretty much says it all: "Everything You Know About Video Games Is Wrong." Colin goes through the history of video games -- from Pong all the way to current dog raising simulations -- and reveals a lot of unlikely truths. (in English)

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One Thing Leads To Another

BY MARK PRIMACK
@ VOL 2 ON FEB 08, 2013

In his presentation, Mark Primack introduces a proposal to grow a living dome in Santa Cruz as a response to Global warming, inspired by the world famous Tree Circus.

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Interactive Art Through Video Games

BY GREG WHISTANCE-SMITH
@ VOL 15 ON MAR 07, 2013

Greg Whistance-Smith examines what a video game is, and looks at the variety of expressions possible within interactive arts as a whole. He gives several examples of games which he believes have in some way transcended simply being fun, turning into interactive arts or experiences.

"Presentation of the Day" on April 1, 2013.

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Game Making Across the Spectrum

BY DANNY PARKER
@ VOL 2 ON FEB 28, 2012

Danny Parker has been making his own games since childhood. In this presentation he walks us through his video gaming journey, encouraging us to make more games ourselves. 

"Presentation of the Day" on September 4, 2013.

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The Power of Play

BY BRIAN CORRIGAN
@ VOL 19 ON SEP 20, 2013

Brian Corrigan, an independent creative strategist, talks passionately about his idea of the "power of play" and its ability to transform cities into positive places. Through his past, most recent, and future projects, he puts this idea into action in order to help communities to be more creative and reimagine new futures. 

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Ekoro

BY AHMIN HAFIDI
@ BITSUMMIT MMXIV ON MAR 07, 2014

Ahmin Hafidi is a French game developer who has worked on various games, but in this presentation he focuses on his latest title, Ekoro, walking us through the different aspects of the game, explaining how players will interact with the robotic elements found within.

This presentation is part of PechaKucha's coverage of BitSummit MMXIV, the 2nd edition of the Kyoto-based indie game festival. 

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Block Legend

BY ALVIN PHU
@ BITSUMMIT MMXIV ON MAR 07, 2014

Alvin Phu is a Tokyo-based indie game developer who shares how he got started making games, leading to the release of Block Legend on iOS, which came out -- and was proudly featured at the top of the iTunes App Store -- on the day this presentation was recorded.

This presentation was recorded live at BitSummit MMXIV, the 2nd edition of the Kyoto-based indie game festival. 

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Funktronic Labs

BY EDDIE LEE
@ BITSUMMIT MMXIV ON MAR 07, 2014

Eddie Lee is the founder of Funktronic Labs, currently working on the studio's first game, NOVA-111. In this presentation, we learn how Eddie got started making games, and what led him to Japan, where he worked at Q-Games before starting Funktronic Labs. He also describes the interesting take on turn-based gameplay seen in NOVA-111.

This presentation was recorded live at BitSummit MMXIV, the 2nd edition of the Kyoto-based indie game festival. 

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Rainblocks

BY ERIC KOZIOL
@ BITSUMMIT MMXIV ON MAR 07, 2014

Eric Koziol (Let's Playing) is a Nara-based game developer, and here he walks us through his design philosophy, and specifically how he approached the development of his upcoming game, Rainblocks.

This presentation was recorded live at BitSummit MMXIV, the 2nd edition of the Kyoto-based indie game festival.