This week's city focus takes us to Canada, to the Pechakucha Night Edmonton, home not only to the visually arresting Art Gallery of Alberta but also to one of PechaKucha's most active and vibrant cities. Enjoy presentations from their recent PKN Vol. 25! Way to give'r, Edmontonians!  

City Focus: Fort McMurray

We direct this week's City Focus to Canada and city of Edmonton, whose fellow Albertans in the northern town of Fort McMurray suffered the country's most destructive wildfire in recent memory. 80,000 residents were evacuated and nearly 2000 homes have been destroyed. Our hearts and thoughts go out out to all those affected. Stay tuned for ways to help by participating in the PechaKucha INSPIRE Initiative.

Poster for PKN Edmonton Vol. 22

Mad props to PKN Edmonton, Canada this week for the simply elegant sense that went into their playful, yet sophisticatedly designed poster for their upcoming Vol. 22 this week. Stay tuned for presentations coming soon after, and in the meantime, check out their archive!

...and don't forget to have a peak at out official PechaKucha Poster Tumblr!

This week's top image on the front page of the site is this great shot of a presenter in action at the PechaKucha Night series in Edmonton.

Another month has passed and we now find ourselves in the warmth of August -- at least in the Northern hemisphere -- and that means it's also time to share a hot and fresh serving of top 5 presentations (for the month of July). All the presentations are embedded below, or follow the links to watch them on their proper presentation page -- and you can make sure to receive this list every month in your mailbox by subscribing to our global newsletter (in the footer below).

"Dating by Design" by Ayla Newhouse


"Learn Like a Beginner" by Vincent Cabansag


"Three Six Five" by Michelle Lam


"The Most Valuable Skill" by Mike Busch


"What's the Big Idea?!" by Will Russell

Can you share a story of an act of kindness?

Michelle Lam began a personal project in an effort to not only make a difference in her life, but have a positive impact on the people she came into contact with on a daily basis.

In today's Presentation of the Day, "Three Six Five" from PKN Edmonton Vol. 15, Michelle elaborates on how she decided to create an entire community focused on promoting acts of kindness, and the various social experiments she conducted in this pursuit.

For our weekend edition of "Presentation of the Day," we let Owen Brierley talk about his career in theatre and digital media, starting with his beginning days in improvisation and musical theater, and moving into digital media and mashups, with collaborations between artists in different mediums, and unconventional theater experiences.

Canada is home to numerous indigenous peoples, and Cree is among the most prominent languages within the Algonquin culture.

In this edition of Presentation of the Day (from PKN Edmonton, Vol. 15) Caylie Gnyra describes her "Little Cree Books" project, which invites volunteers to contribute their artistic and authorial skills to help create a series of leveled e-books for early Cree readers. Caylie has written and illustrated two books already, and with the help of volunteers, more will soon follow. The e-books are available for free at littlecreebooks.com.

The communal lifestyle and ritual of the Cree aboriginal tribes played a key role in the lives of the two presenters of today's edition of Presentation of the Day (from PKN Edmonton Vol. 15).

We hear from Elder Gilman Cardinal and Tashina Makokis, two members of the Cree tribe, separated by a generation. Gilman speaks of his childhood with the tribe, his adulthood outside of it, and his return through eldership. Tashina speaks on the importance of perpetuating the Cree's cultural memory. She discusses her role in bringing together the youth and elders of her community in an effort to preserve cultural traditions.

We kick off a new week of "Presentations of the Day" with this fine example by Greg Whistance-Smith, in which he examines what a video game is, and looks at the variety of expressions possible within interactive arts as a whole. He gives several examples of games which he believes have in some way transcended simply being fun, turning into interactive arts or experiences.